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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Naval NettleNaval Nettle
    4. Mex ×4
    5. Wind ×4
    6. Energy storage ×2
    7. Wind ×20
    8. Vehicle PlantVehicle Plantdone 6:35 · typical 3:59
    9. RoverScoutdone 6:40
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 94 steps
    1. Construction VehicleCon vehicle ×3
    2. RoverScout ×20
    3. Wind
    4. RoverScout ×3
    5. Wind
    6. RoverScout ×3
    7. Wind
    8. RoverScout ×5
    9. Wind
    10. RoverScout ×2
    11. Advanced Metal ExtractorT2 mexdone 11:40 · typical 9:57
    12. RoverScout
    13. Wind
    14. Con turret
    15. RoverScout
    16. Con turret
    17. Wind
    18. Converter
    19. RoverScout
    20. Converter
    21. Wind
    22. Converter
    23. RoverScout
    24. Converter
    25. Wind
    26. RoverScout
    27. Converter
    28. Wind
    29. Converter
    30. RoverScout
    31. Converter
    32. Wind
    33. RoverScout
    34. Converter
    35. RoverScout
    36. Wind
    37. RoverScout
    38. Wind
    39. RoverScout
    40. Wind
    41. RoverScout ×2
    42. Wind
    43. RoverScout ×3
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. RoverScout ×2
    47. Wind
    48. RoverScout
    49. BlitzBlitzdone 12:02
    50. Wind
    51. BlitzBlitz
    52. Wind
    53. Construction VehicleCon vehicle
    54. Converter
    55. Wind
    56. Advanced Metal ExtractorT2 mex
    57. Construction VehicleCon vehicle
    58. Converter
    59. Wind
    60. Converter
    61. Wind
    62. Converter
    63. Wind
    64. BlitzBlitz
    65. Converter
    66. BlitzBlitz
    67. Wind
    68. Con turret
    69. Converter
    70. Con turret
    71. Wind
    72. BlitzBlitz
    73. Wind
    74. Converter
    75. Advanced Metal ExtractorT2 mex
    76. Converter
    77. Wind
    78. BlitzBlitz
    79. Converter
    80. Wind ×2
    81. Converter
    82. BlitzBlitz
    83. Wind
    84. Fusion ReactorFusionnot finished by 15:00
    85. Converter
    86. BlitzBlitz
    87. Wind ×2
    88. Converter
    89. BlitzBlitz
    90. Wind
    91. Converter
    92. BlitzBlitz
    93. Wind ×2
    94. Bot LabBot Labnot finished by 15:00 · typical 9:24
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 15 steps
    1. Converter
    2. Wind ×2
    3. BlitzBlitz
    4. Converter
    5. Wind ×2
    6. Converter
    7. BlitzBlitz
    8. Wind ×2
    9. Converter
    10. BlitzBlitz
    11. Wind
    12. Converter
    13. Wind
    14. Converter
    15. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yubiyubi's (38 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938436084592850
8:004940475711661240990138
9:0058615719157519651280375
10:0070466900228227801922713
11:00871984042529327023391147
12:0010694103572816357928001578
13:0012677126253363419634851940
14:0014335149793642476341112417
15:0017348176813742531847543015
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

yubiyubi

37.8 OS · 24/08/2026

Open source match ↗

4 received units · includes a constructor
42 metal received · 84727 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

zeus_on_god13games of this buildViltrum5games of this buildhaaven4games of this build[Grump]Grumpiness3games of this buildAlRelSoulfire2games of this build