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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 54 distinct matches · 30 players · 6% of Armada Pond games · team won 63% of 54 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:33
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 74%5% of all Pond games by then

Started with Blitz (70%), Pincer (20%), Rover (7%), Rascal (2%).

Where those units first fight, in 54 games with kill data: in the middle 72%, on their own side 19%, in the enemy base 9%.

Those units destroy a typical 1,517 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 54 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 5 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: converter (39%) · con vehicle (37%)

    By 4:14 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×6
    5. Energy storage
    6. Converter
    7. Wind ×8
    8. SentrySentry ×2
    9. Vehicle PlantVehicle Plantdone 6:07 · typical 3:51
    10. BlitzBlitzdone 6:16
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine14Wind−8 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~10:12, middle half 3:16–11:58
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz10 Blitz +10 vs standard

    Some games also: converter (44%) · Sentry (33%)

    The standard build makes here, this one skips: 3 converter

    By 9:54 in all: 4 mex · 24 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 4 steps
    1. BlitzBlitz ×29
    2. SentrySentry
    3. Construction VehicleCon vehicle
    4. Radar TowerRadar Tower
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine22Wind
    • Energy Converter3Converter+2 vs standard
    Builders
    • Construction Turret2 Con turret

    Some games also: blitz (41%) · tick (33%)

    The standard build makes here, this one skips: 3 tick

    By 15:00 in all: 4 mex · 46 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 37 steps
    1. SentrySentry
    2. Construction VehicleCon vehicle ×2
    3. BlitzBlitz
    4. Advanced Metal ExtractorT2 mexdone 12:21 · typical 9:50
    5. BlitzBlitz ×2
    6. NettleNettle
    7. BlitzBlitz ×5
    8. RattlesnakeRattlesnakedone 13:25
    9. Wind
    10. BlitzBlitz
    11. Mex
    12. BlitzBlitz ×2
    13. NettleNettle
    14. Advanced Metal ExtractorT2 mexfor Front
    15. Wind
    16. Advanced Metal ExtractorT2 mex
    17. Wind
    18. Vehicle PlantVehicle Plantfor Frontdone 12:52
    19. Mex
    20. Wind
    21. Advanced Metal ExtractorT2 mex
    22. Wind
    23. Mex
    24. Wind ×2
    25. PrudePrudenot finished by 15:00
    26. Advanced Metal ExtractorT2 mex
    27. Wind ×2
    28. NettleNettle
    29. Wind ×2
    30. Advanced Metal ExtractorT2 mex
    31. Construction VehicleCon vehicle
    32. Wind
    33. NettleNettle
    34. Wind
    35. NettleNettle
    36. Wind
    37. Construction VehicleCon vehicle

Counts are medians over the build's games: half of them build more, half fewer. The example game is Damsko's (39 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 80% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:07 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

54 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002862720000
3:008488170000
4:00152415100000
5:00223922310000
6:00303229830000
7:00403138416884654400
8:004969473911661273990148
9:0058855692151720281366380
10:0070736869228228551854722
11:00871983222529331722171188
12:0010694102862816369625611616
13:0012677125833363426234681962
14:0014576148963730484741112448
15:0017508174604134535948363031
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

Damsko

38.8 OS · 25/08/2026

Open source match ↗

34 received units · includes a constructor
855 metal received · 33209 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:51Middle 50%: 3:28–5:21 · n=53
Advanced Metal Extractor9:50Middle 50%: 9:03–10:44 · n=45
Bot Lab10:12Middle 50%: 3:16–11:58 · n=31

Played most by

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