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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1321 distinct matches · 173 players · 55% of Cortex Geo sea games · team won 54% of 1468 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1321 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Windfor Air
    4. Wind
    5. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 15 steps
    1. Windfor Air
    2. GraverobberGraverobber
    3. Wind
    4. Construction BotCon bot
    5. GraverobberGraverobber
    6. Construction BotCon bot
    7. GruntGrunt ×4
    8. Radar TowerRadar Tower
    9. GraverobberGraverobber
    10. Construction BotCon bot ×2
    11. GruntGrunt ×2
    12. Mex
    13. Energy storage
    14. Con turret
    15. ShipyardShipyarddone 5:03 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 5 steps
    1. Converter
    2. Mex
    3. Converter ×2
    4. Mex
    5. Bot LabEat Bot Labreclaimed for its metal
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 55 steps
    1. OrcaSubmarinenot finished by 15:00 · typical 4:20
    2. RiptideFrigate ×2done 5:17 · typical 4:46
    3. Radar TowerRadar Tower
    4. RiptideFrigate ×3
    5. Death CavalryDeath Cavalry
    6. HerringMissile corvette
    7. Wind
    8. RiptideFrigate ×2
    9. Wind
    10. OppressorDestroyerdone 8:03 · typical 5:58
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind
    14. CorsairDestroyerdone 7:43
    15. Geothermal PowerplantGeodone 10:41 · typical 8:11
    16. Construction ShipCon ship
    17. RiptideFrigate
    18. Mex
    19. RiptideFrigate
    20. OppressorDestroyer
    21. Mex
    22. GuardGuard
    23. HerringMissile corvette
    24. Death CavalryDeath Cavalry
    25. GuardGuard
    26. Naval Energy Converter
    27. RiptideFrigate
    28. Mex
    29. RiptideFrigate
    30. OppressorDestroyer
    31. Radar TowerRadar Tower
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Converter
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. HerringMissile corvette
    36. Mex
    37. Converter
    38. Death CavalryDeath Cavalry
    39. RiptideFrigate
    40. Converter
    41. RiptideFrigate
    42. OppressorDestroyer
    43. Converter
    44. HerringMissile corvette
    45. GuardGuard
    46. Death CavalryDeath Cavalry
    47. Radar TowerRadar Tower
    48. RiptideFrigate ×2
    49. OppressorDestroyer
    50. Con turret
    51. Wind ×2
    52. HerringMissile corvette
    53. Death CavalryDeath Cavalry
    54. RiptideFrigate
    55. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is happy_'s (32 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1468 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002866050
5:00405815052
6:005406465250
7:006882923548
8:0085581545891
9:001040624361331
10:001256734842022
11:001517146192758
12:001819760363685
13:002154972644451
14:002530985845348
15:002911599426357
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

happy_

32.3 OS · 29/09/2026

Open source match ↗

2 received units
646 metal received · 70473 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1459
Shipyard3:20Middle 50%: 3:02–3:39 · n=1463
Orca4:20Middle 50%: 3:51–5:03 · n=951
Riptide4:46Middle 50%: 4:11–5:29 · n=1420
Oppressor5:58Middle 50%: 5:13–6:46 · n=1373
Geothermal Powerplant8:11Middle 50%: 7:11–9:24 · n=1397
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1292

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildAlphacure56games of this buildPRO_Rerory52games of this build