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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1321 distinct matches · 173 players · 55% of Cortex Geo sea games · team won 54% of 1468 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1321 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Windfor Air
    4. Bot LabBot Labdone 1:06 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 14 steps
    1. Windfor Air
    2. GraverobberGraverobber
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. Construction BotCon bot
    6. Windfor Air
    7. GraverobberGraverobber
    8. Construction BotCon bot
    9. GruntGrunt ×2
    10. Con turret
    11. Converter
    12. TrasherTrasher
    13. Mex
    14. ShipyardShipyarddone 3:03 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Energy storage
    2. Converter
    3. Mex
    4. Bot LabEat Bot Labreclaimed for its metal
    5. ThistleThistle
    6. HerringMissile corvette
    7. OrcaSubmarinedone 3:47 · typical 4:20
    8. GuardGuard
    9. HerringMissile corvette
    10. Mex
    11. RiptideFrigatedone 4:08 · typical 4:46
    12. Construction ShipCon ship
    13. Radar TowerRadar Tower ×2
    14. Mex
    15. GuardGuard
    16. Mex ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 80 steps
    1. Death CavalryDeath Cavalry
    2. Mex
    3. OppressorDestroyerdone 5:50 · typical 5:58
    4. JellyfishJellyfish
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind
    7. HerringMissile corvette
    8. Converter
    9. RiptideFrigate
    10. Mex
    11. RiptideFrigate
    12. Wind
    13. RiptideFrigate
    14. Wind
    15. Mex
    16. RiptideFrigate
    17. Advanced Metal ExtractorT2 mexdone 8:19 · typical 9:24
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. HerringMissile corvette
    21. Wind
    22. OppressorDestroyer
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Geothermal PowerplantGeodone 9:58 · typical 8:11
    25. Advanced Metal ExtractorT2 mex
    26. Death CavalryDeath Cavalry
    27. RiptideFrigate ×2
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. HerringMissile corvette
    30. Advanced Metal ExtractorT2 mex
    31. OppressorDestroyer
    32. Converter ×2
    33. Death CavalryDeath Cavalry
    34. Converter
    35. ShipyardShipyarddone 11:02
    36. Converter
    37. ShipyardEat Shipyardreclaimed for its metal
    38. Naval Construction Turret
    39. OppressorDestroyer
    40. Advanced Metal ExtractorT2 mex
    41. Naval Construction Turret
    42. HerringMissile corvette
    43. Death CavalryDeath Cavalry
    44. Wind
    45. RiptideFrigate ×2
    46. OppressorDestroyer
    47. Wind
    48. HerringMissile corvette
    49. Naval Construction Turret
    50. Death CavalryDeath Cavalry
    51. Wind
    52. RiptideFrigate ×2
    53. OppressorDestroyer
    54. Wind
    55. HerringMissile corvette
    56. Death CavalryDeath Cavalry
    57. Advanced Metal ExtractorT2 mex
    58. RiptideFrigate ×2
    59. Wind
    60. OppressorDestroyer
    61. HerringMissile corvette
    62. Death CavalryDeath Cavalry
    63. Wind
    64. RiptideFrigate ×2
    65. OppressorDestroyer
    66. Wind
    67. HerringMissile corvette
    68. Death CavalryDeath Cavalry
    69. Amphibious ComplexAmphibious Complexdone 14:12
    70. RiptideFrigate
    71. Wind
    72. Naval Construction Turret ×3
    73. SalamanderSalamander
    74. Wind
    75. SalamanderSalamander
    76. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    77. Wind
    78. Tidal
    79. SalamanderSalamander
    80. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is happy_'s (31 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1468 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002866050
5:00405815052
6:005406465250
7:006882923548
8:0085581545891
9:001040624361331
10:001256734842022
11:001517146192758
12:001819760363685
13:002154972644451
14:002530985845348
15:002911599426357
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

happy_

31.3 OS · 15/09/2026

Open source match ↗

4 received units · includes a constructor
0 metal received · 140409 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1459
Shipyard3:20Middle 50%: 3:02–3:39 · n=1463
Orca4:20Middle 50%: 3:51–5:03 · n=951
Riptide4:46Middle 50%: 4:11–5:29 · n=1420
Oppressor5:58Middle 50%: 5:13–6:46 · n=1373
Geothermal Powerplant8:11Middle 50%: 7:11–9:24 · n=1397
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1292

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildAlphacure56games of this buildPRO_Rerory52games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas