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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1321 distinct matches · 173 players · 55% of Cortex Geo sea games · team won 54% of 1468 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1321 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Windfor Air
    4. Wind
    5. Bot LabBot Labdone 1:07 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot
    3. GraverobberGraverobber
    4. Wind ×2for Air
    5. Construction BotCon bot
    6. GraverobberGraverobber
    7. Construction BotCon bot
    8. GruntGrunt ×2
    9. Con turret
    10. TrasherTrasher
    11. Mex
    12. ShipyardShipyarddone 3:39 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. GruntGrunt ×9
    2. Mex
    3. Energy storage
    4. GruntGrunt
    5. Converter
    6. GuardGuard
    7. Converter
    8. Mex ×2
    9. OrcaSubmarinenot finished by 15:00 · typical 4:20
    10. RiptideFrigatedone 4:22 · typical 4:46
    11. Bot LabEat Bot Labreclaimed for its metal
    12. Wind ×2
    13. Radar TowerRadar Tower
    14. HerringMissile corvette
    15. Wind
    16. OrcaSubmarine
    17. Mex
    18. GuardGuard
    19. Construction ShipCon ship
    20. RiptideFrigate
    21. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 87 steps
    1. RiptideFrigate
    2. Radar TowerRadar Tower
    3. Construction ShipCon ship
    4. RiptideFrigate
    5. HerringMissile corvette
    6. Radar TowerRadar Tower
    7. OppressorDestroyerdone 6:43 · typical 5:58
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. ThistleThistle
    10. Wind
    11. Death CavalryDeath Cavalry
    12. Wind
    13. Mex
    14. RiptideFrigate
    15. Construction ShipCon ship
    16. Wind
    17. RiptideFrigate
    18. Mex
    19. Wind
    20. HerringMissile corvette
    21. Advanced Metal ExtractorT2 mexdone 9:06 · typical 9:24
    22. OppressorDestroyer
    23. Geothermal PowerplantGeodone 9:13 · typical 8:11
    24. Mex
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Death CavalryDeath Cavalry
    27. Construction ShipCon ship
    28. Advanced Metal ExtractorT2 mex
    29. Construction ShipCon ship ×2
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Construction ShipCon ship
    32. Mex
    33. Naval Construction Turret
    34. Advanced Metal ExtractorT2 mex
    35. Naval Metal Storage
    36. Naval Construction Turret ×2
    37. Advanced Metal ExtractorT2 mex
    38. Naval Construction Turret
    39. Amphibious ComplexAmphibious Complexdone 11:24
    40. HerringMissile corvette
    41. SalamanderSalamander
    42. Tidal
    43. SalamanderSalamander
    44. HerringMissile corvette
    45. Tidal
    46. SalamanderSalamander
    47. Tidal
    48. HerringMissile corvette
    49. Tidal
    50. SalamanderSalamander
    51. Tidal
    52. Advanced Metal ExtractorT2 mex
    53. Tidal
    54. SalamanderSalamander
    55. Tidal
    56. HerringMissile corvette
    57. ShipyardEat Shipyardreclaimed for its metal
    58. Tidal
    59. SalamanderSalamander
    60. Tidal
    61. Mex
    62. Tidal
    63. SalamanderSalamander
    64. Tidal ×3
    65. SalamanderSalamander
    66. Tidal
    67. SalamanderSalamander
    68. Advanced Metal ExtractorT2 mex
    69. Tidal
    70. SalamanderSalamander
    71. Tidal
    72. Seaplane PlatformSeaplane Platformdone 13:35
    73. Tidal
    74. Amphibious ComplexEat Amphibious Complexreclaimed for its metal
    75. Tidal ×2
    76. Mex
    77. Tidal
    78. Naval Construction Turret
    79. Tidal
    80. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    81. Naval Construction Turret
    82. Tidal ×4
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. Tidal ×3
    85. BatSeaplane fighter ×3
    86. Naval Construction Turret ×3
    87. BatSeaplane fighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is happy_'s (32 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1468 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002866050
5:00405815052
6:005406465250
7:006882923548
8:0085581545891
9:001040624361331
10:001256734842022
11:001517146192758
12:001819760363685
13:002154972644451
14:002530985845348
15:002911599426357
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

happy_

31.9 OS · 15/09/2026

Open source match ↗

7 received units · includes a constructor
812 metal received · 43120 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1459
Shipyard3:20Middle 50%: 3:02–3:39 · n=1463
Orca4:20Middle 50%: 3:51–5:03 · n=951
Riptide4:46Middle 50%: 4:11–5:29 · n=1420
Oppressor5:58Middle 50%: 5:13–6:46 · n=1373
Geothermal Powerplant8:11Middle 50%: 7:11–9:24 · n=1397
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1292

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildAlphacure56games of this buildPRO_Rerory52games of this build