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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds a bot lab then shipyard (usually in the cove), eats the bot lab for metal, and pumps out submarines, frigates and destroyers to contest the sea while supporting allies with energy.

Usually shipyard in the cove (98%)

#naval #eco · 1964 distinct matches · 199 players · 80% of Cortex Geo sea games · team won 53% of 2276 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1964 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:16 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:37
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber ×2
    4. Mex
    5. ShipyardShipyarddone 2:49 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (48%) · Guard (48%) · wind (48%) · destroyer (43%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. GruntGrunt ×2
    2. Construction ShipCon ship
    3. Mex
    4. Construction ShipCon ship
    5. Mex
    6. RiptideFrigatedone 3:58 · typical 4:40
    7. Tidal
    8. Mex
    9. Radar TowerRadar Tower
    10. GraverobberGraverobber
    11. Tidal
    12. Mex
    13. RiptideFrigate
    14. Mex
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Naval Energy Storage
    17. OppressorDestroyerdone 5:14 · typical 5:56
    18. Bot LabEat Bot Labreclaimed for its metal
    19. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 54% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (40%) · submarine (30%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 75 steps
    1. HerringMissile corvette
    2. RiptideFrigate
    3. Wind ×2
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Wind ×3
    6. RiptideFrigate
    7. Wind ×3
    8. RiptideFrigate
    9. Converter
    10. OppressorDestroyer
    11. Converter
    12. Con turret
    13. Advanced Metal ExtractorT2 mexdone 8:40 · typical 9:24
    14. Wind
    15. Mex
    16. Wind
    17. HerringMissile corvette
    18. Wind ×2
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. RiptideFrigate
    21. Wind
    22. RiptideFrigate
    23. Wind
    24. Advanced Metal ExtractorT2 mex
    25. Con turret
    26. RiptideFrigate
    27. Advanced Metal ExtractorT2 mex
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. OppressorDestroyer
    30. Wind ×2
    31. HerringMissile corvette
    32. Wind
    33. RiptideFrigate
    34. Advanced Metal ExtractorT2 mex
    35. OppressorDestroyer
    36. HerringMissile corvette
    37. OrcaSubmarinedone 10:43 · typical 4:18
    38. Converter
    39. OrcaSubmarine
    40. Converter
    41. OrcaSubmarine
    42. Wind
    43. OrcaSubmarine
    44. Wind ×2
    45. OrcaSubmarine
    46. Wind
    47. Death CavalryDeath Cavalry
    48. Wind
    49. Con turret
    50. RiptideFrigate
    51. OppressorDestroyer
    52. HerringMissile corvette
    53. Death CavalryDeath Cavalry
    54. Advanced Metal ExtractorT2 mex
    55. RiptideFrigate
    56. OppressorDestroyer
    57. HerringMissile corvette
    58. Wind ×2
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. Construction ShipCon ship
    62. Wind
    63. Construction ShipCon ship
    64. Advanced Metal ExtractorT2 mex
    65. RiptideFrigate
    66. Converter
    67. RiptideFrigate
    68. Con turret
    69. Wind
    70. OppressorDestroyer
    71. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    72. HerringMissile corvette
    73. Construction ShipCon ship
    74. Con turret
    75. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (34 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:42 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 81% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2276 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00156000
4:002865051
5:00406614652
6:005416440232
7:006893905528
8:0085761526891
9:001042924341321
10:001255634701982
11:001508946402761
12:001806760143611
13:002130172054344
14:002483884745186
15:002875097086199
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

SHOGVN

34.1 OS · 15/10/2026

Open source match ↗

4 received units · includes a constructor
64 metal received · 36467 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:07–1:25 · n=2249
Shipyard3:19Middle 50%: 3:02–3:37 · n=2267
Orca4:18Middle 50%: 3:52–4:59 · n=1538
Riptide4:40Middle 50%: 4:09–5:21 · n=2216
Oppressor5:56Middle 50%: 5:13–6:43 · n=2095
Geothermal Powerplant8:07Middle 50%: 7:10–9:24 · n=1534
Advanced Metal Extractor9:24Middle 50%: 8:46–10:21 · n=1993

Played most by

SHOGVN227games of this buildElpoloow178games of this buildsirniho124games of this buildOptimusprimenutt92games of this buildhihimik79games of this build