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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds a bot lab then shipyard (usually in the cove), eats the bot lab for metal, and pumps out submarines, frigates and destroyers to contest the sea while supporting allies with energy.

Usually shipyard in the cove (98%)

#naval #eco · 1967 distinct matches · 199 players · 80% of Cortex Geo sea games · team won 53% of 2279 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1967 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5for Tech
    3. Bot LabBot Labdone 1:18 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:37
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. GraverobberGraverobber ×2for Tech
    2. TrasherTrasher ×2
    3. GraverobberGraverobberfor Tech
    4. Construction BotCon bot
    5. Construction BotCon bot ×2for Tech
    6. Con turret
    7. Construction BotCon botfor Tech
    8. GruntGruntfor Tech
    9. Windfor Tech
    10. GruntGruntfor Tech
    11. ShipyardShipyardfor Techdone 3:27 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (48%) · Guard (48%) · wind (48%) · destroyer (43%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 25 steps
    1. Windfor Tech
    2. Mexfor Tech
    3. Windfor Tech
    4. Converterfor Tech
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Windfor Tech
    7. OrcaSubmarinedone 4:06 · typical 4:18
    8. Mexfor Tech
    9. Wind ×2for Tech
    10. Radar TowerRadar Tower
    11. Windfor Tech
    12. Mexfor Tech
    13. Converterfor Tech
    14. Radar TowerRadar Towerfor Tech
    15. Converterfor Tech
    16. Construction ShipCon shipfor Tech
    17. GuardGuardfor Tech
    18. Windfor Tech
    19. RiptideFrigatedone 4:46 · typical 4:40
    20. Windfor Tech
    21. Mexfor Tech
    22. Windfor Tech
    23. Converterfor Tech
    24. RiptideFrigatefor Tech
    25. Mexfor Tech
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 54% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (40%) · submarine (30%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 37 steps
    1. OppressorDestroyerfor Techdone 5:56 · typical 5:55
    2. UrchinUrchinfor Tech
    3. Geothermal PowerplantGeofor Techdone 6:53 · typical 8:07
    4. HerringMissile corvette
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Death CavalryDeath Cavalryfor Tech
    7. Radar TowerRadar Towerfor Tech
    8. OrcaSubmarine
    9. Radar TowerRadar Towerfor Tech
    10. GuardGuardfor Tech
    11. Construction ShipCon shipfor Tech
    12. Converterfor Tech
    13. RiptideFrigatefor Tech
    14. Converterfor Tech
    15. RiptideFrigate
    16. Converter ×2for Tech
    17. OppressorDestroyerfor Tech
    18. Converter ×2for Tech
    19. HerringMissile corvette
    20. Death CavalryDeath Cavalryfor Tech
    21. Construction ShipCon shipfor Tech
    22. Advanced Metal ExtractorT2 mexfor Techdone 10:21 · typical 9:24
    23. RiptideFrigate ×2for Tech
    24. OppressorDestroyerfor Tech
    25. HerringMissile corvette
    26. OppressorDestroyerfor Tech
    27. Advanced Metal ExtractorT2 mexfor Tech
    28. Death CavalryDeath Cavalryfor Tech
    29. RiptideFrigatefor Tech
    30. Advanced Metal ExtractorT2 mexfor Tech
    31. RiptideFrigatefor Tech
    32. OppressorDestroyerfor Tech
    33. Twin GuardTwin Guard
    34. HerringMissile corvettefor Tech
    35. Death CavalryDeath Cavalryfor Tech
    36. Advanced Metal ExtractorT2 mexfor Tech
    37. OppressorDestroyerfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zus's (37 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:42 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 81% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2279 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00156000
4:002865051
5:00406714652
6:005416440231
7:006893905526
8:0085771530891
9:001043024351321
10:001255434711984
11:001508846402761
12:001807160153621
13:002131572124345
14:002484384805186
15:002875597316200
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Zus

37.5 OS · 15/10/2026

Open source match ↗

3 received units · includes a constructor
360 metal received · 15244 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:07–1:25 · n=2252
Shipyard3:19Middle 50%: 3:02–3:37 · n=2270
Orca4:18Middle 50%: 3:52–4:59 · n=1540
Riptide4:40Middle 50%: 4:09–5:21 · n=2219
Oppressor5:55Middle 50%: 5:13–6:43 · n=2098
Geothermal Powerplant8:07Middle 50%: 7:10–9:24 · n=1537
Advanced Metal Extractor9:24Middle 50%: 8:46–10:21 · n=1995

Played most by

SHOGVN227games of this buildElpoloow178games of this buildsirniho124games of this buildOptimusprimenutt92games of this buildhihimik79games of this build