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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:20 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 12 steps
    1. Wind ×2
    2. Construction BotCon bot
    3. LazarusLazarus
    4. Wind
    5. Construction BotCon bot
    6. LazarusLazarus
    7. Wind
    8. Construction BotCon bot
    9. Mex
    10. LazarusLazarus
    11. CrossbowCrossbow
    12. ShipyardShipyarddone 3:09 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. PawnPawn
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Construction ShipCon ship
    4. Wind
    5. Mex
    6. SkaterSkater
    7. EelSubmarinedone 3:40 · typical 4:27
    8. Mex
    9. SkaterSkater
    10. Wind
    11. EllysawFrigate
    12. Wind
    13. CorsairDestroyerdone 4:42 · typical 5:39
    14. Mex ×2
    15. Wind
    16. SkaterSkater
    17. Converter ×2
    18. Construction ShipCon ship
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 60 steps
    1. SentrySentry
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. EllysawFrigate ×3
    4. Grim ReaperGrim Reaper
    5. Wind
    6. SentrySentry
    7. Mex
    8. Metal storage
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. SentrySentry
    11. EllysawFrigate ×2
    12. Naval Construction Turret
    13. EllysawFrigate
    14. HarpoonHarpoon
    15. CorsairDestroyer
    16. Geothermal PowerplantGeodone 13:24 · typical 7:52
    17. SkaterSkater
    18. Radar TowerRadar Tower
    19. EelSubmarine
    20. Grim ReaperGrim Reaper
    21. Advanced Metal ExtractorT2 mexdone 10:41 · typical 9:21
    22. EllysawFrigate
    23. SentrySentry
    24. EllysawFrigate ×2
    25. SentrySentry
    26. CorsairDestroyer
    27. SkaterSkater
    28. EelSubmarinefor Beach sea
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. Grim ReaperGrim Reaper
    31. Advanced Metal ExtractorT2 mex
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. EllysawFrigate
    34. Tidal
    35. HarpoonHarpoon
    36. Advanced Metal ExtractorT2 mex
    37. EllysawFrigate
    38. Tidal ×2
    39. EllysawFrigate
    40. HarpoonHarpoon
    41. Tidal
    42. CorsairDestroyer
    43. Tidal
    44. Advanced Metal ExtractorT2 mex
    45. SkaterSkater
    46. EllysawFrigate ×2
    47. Converter
    48. CorsairDestroyer
    49. Advanced Metal ExtractorT2 mex
    50. Naval Construction Turret
    51. Converter
    52. SkaterSkater
    53. Naval Construction Turret
    54. EllysawFrigate
    55. Advanced Metal ExtractorT2 mex
    56. Naval Construction Turret
    57. EllysawFrigate
    58. Converter
    59. Naval Construction Turret
    60. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ball00n's (30 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Ball00n

30.4 OS · 11/10/2026

Open source match ↗

3 received units · includes a constructor
1543 metal received · 21779 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas