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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon bot
    7. Wind
    8. LazarusLazarus
    9. Mex
    10. Construction BotCon bot
    11. PawnPawnfor Pond
    12. Wind
    13. CrossbowCrossbow
    14. Mex
    15. ShipyardShipyarddone 2:57 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 36 steps
    1. PawnPawnfor Pond
    2. Wind
    3. PawnPawnfor Pond
    4. Construction ShipCon ship
    5. PawnPawn ×2for Pond
    6. Mex
    7. PawnPawnfor Pond
    8. DolphinDolphin
    9. PawnPawnfor Pond
    10. Mex
    11. DolphinDolphin
    12. PawnPawnfor Pond
    13. Radar TowerRadar Tower
    14. Wind
    15. Mex
    16. PawnPawnfor Pond
    17. DolphinDolphin
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. PawnPawnfor Pond
    20. DolphinDolphin
    21. PawnPawnfor Pond
    22. SentrySentry
    23. PawnPawnfor Pond
    24. DolphinDolphin
    25. SkaterSkater
    26. SentrySentry
    27. PawnPawn ×2for Pond
    28. Wind
    29. DolphinDolphin
    30. Mex
    31. PawnPawn
    32. SentrySentry
    33. LazarusLazarus
    34. Radar TowerRadar Tower
    35. Con turret
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 106 steps
    1. SentrySentry
    2. Geothermal PowerplantGeodone 7:21 · typical 7:45
    3. SentrySentry
    4. Energy storage
    5. EelSubmarinedone 6:15 · typical 4:22
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. SentrySentry
    8. EllysawFrigate
    9. SentrySentry
    10. Con turret
    11. Energy storage
    12. Converter
    13. CorsairDestroyernot finished by 15:00 · typical 5:35
    14. Converter
    15. Grim ReaperGrim Reaper
    16. Converter
    17. Con turret
    18. CorsairDestroyer
    19. Advanced Metal ExtractorT2 mexdone 8:43 · typical 9:16
    20. Converter
    21. EllysawFrigate
    22. Converter
    23. SentrySentry
    24. EllysawFrigate
    25. Wind
    26. SentrySentry
    27. Con turret
    28. NettleNettle
    29. Wind ×2
    30. EllysawFrigate
    31. Wind
    32. Con turret
    33. Construction ShipCon ship
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. EllysawFrigate
    37. Wind
    38. EllysawFrigate
    39. Wind
    40. SkaterSkater
    41. EllysawFrigate
    42. Wind
    43. CorsairDestroyer
    44. Wind ×2
    45. EllysawFrigate
    46. Wind
    47. SkaterSkater ×4
    48. Construction ShipCon ship
    49. Advanced Metal ExtractorT2 mex
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    51. Naval Construction Turret
    52. Energy storage
    53. Naval Construction Turret
    54. Wind
    55. Converter ×2
    56. Wind
    57. Advanced ShipyardAdvanced Shipyarddone 11:35
    58. Wind
    59. Converter ×3
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. Wind
    62. Converter ×3
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Advanced Metal ExtractorT2 mex
    65. Wind ×8
    66. DreadnoughtBattleshipdone 13:22
    67. Wind
    68. Mex
    69. Wind ×2
    70. SentrySentry
    71. Wind ×4
    72. Mex
    73. SentrySentry
    74. Wind ×3
    75. SentrySentry
    76. Wind
    77. ShipyardShipyarddone 13:09
    78. Wind
    79. Advanced Metal ExtractorT2 mex
    80. Wind ×2
    81. Mex
    82. SentrySentry
    83. Wind ×4
    84. HarpoonHarpoon
    85. Wind ×2
    86. SentrySentry
    87. Wind
    88. Grim ReaperGrim Reaper
    89. Wind
    90. HarpoonHarpoon
    91. Wind ×2
    92. Advanced Construction SubAdvanced Construction Sub
    93. Grim ReaperGrim Reaper
    94. Wind ×5
    95. Advanced Metal ExtractorT2 mex
    96. Wind ×4
    97. LongbowMissile cruiserdone 14:27
    98. Wind
    99. Naval Construction Turret
    100. Wind ×2
    101. HarpoonHarpoon
    102. Naval Construction Turret
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. Dragon's ClawDragon's Claw
    105. LongbowMissile cruiser
    106. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 16/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Hannodins

36.4 OS · 16/09/2026

Open source match ↗

4 received units · includes a constructor
332 metal received · 47730 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build