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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×6
    3. Bot LabBot Labdone 1:24 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. Wind
    2. Construction BotCon bot ×2
    3. Wind
    4. Energy storage
    5. Mex
    6. Wind
    7. Construction BotCon bot
    8. Wind
    9. LazarusLazarus
    10. Wind
    11. PawnPawn
    12. Wind
    13. PawnPawn
    14. Mex
    15. Wind
    16. ShipyardShipyarddone 3:33 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. PawnPawn
    2. Wind
    3. CrossbowCrossbow
    4. HarpoonHarpoon
    5. Wind
    6. Construction ShipCon ship
    7. CrossbowCrossbow
    8. Mex
    9. Construction ShipCon ship
    10. DolphinDolphin ×2
    11. Radar TowerRadar Tower
    12. Con turret
    13. DolphinDolphin
    14. HarpoonHarpoon
    15. SkaterSkater
    16. SentrySentry
    17. CorsairDestroyerdone 5:59 · typical 5:35
    18. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 94 steps
    1. Geothermal PowerplantGeodone 6:27 · typical 7:45
    2. Mex
    3. SentrySentry
    4. Grim ReaperGrim Reaper
    5. Converter ×2
    6. Grim ReaperGrim Reaper
    7. Converter ×2
    8. Grim ReaperGrim Reaper
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Converter
    11. Dragon's TeethDragon's Teeth ×2
    12. Converter
    13. Dragon's TeethDragon's Teeth
    14. CorsairDestroyer
    15. Dragon's TeethDragon's Teeth ×2
    16. HarpoonHarpoon
    17. SentrySentry
    18. Naval Construction Turret
    19. Dragon's TeethDragon's Teeth ×3
    20. SentrySentry
    21. Dragon's TeethDragon's Teeth
    22. NettleNettle
    23. Dragon's TeethDragon's Teeth ×2
    24. Radar TowerRadar Tower
    25. Dragon's TeethDragon's Teeth
    26. Mex
    27. CorsairDestroyer
    28. Dragon's TeethDragon's Teeth ×2
    29. Wind
    30. HarpoonHarpoon
    31. Dragon's TeethDragon's Teeth
    32. Wind
    33. Dragon's TeethDragon's Teeth
    34. Wind
    35. Dragon's TeethDragon's Teeth
    36. HarpoonHarpoon
    37. CorsairDestroyer
    38. Wind
    39. Dragon's TeethDragon's Teeth
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Converter
    42. Wind ×2
    43. Dragon's TeethDragon's Teeth
    44. Wind
    45. Dragon's TeethDragon's Teeth
    46. Wind
    47. Dragon's TeethDragon's Teeth
    48. Wind
    49. Advanced Metal ExtractorT2 mexdone 9:50 · typical 9:16
    50. Dragon's TeethDragon's Teeth ×2
    51. CorsairDestroyer
    52. Tidal ×6
    53. Advanced Metal ExtractorT2 mex
    54. Tidal ×2
    55. CorsairDestroyer
    56. Tidal
    57. SkaterSkater
    58. Tidal
    59. SkaterSkater
    60. Naval Energy Storage
    61. Advanced Metal ExtractorT2 mex
    62. SkaterSkater
    63. Naval Construction Turret ×2
    64. DolphinDolphin ×2
    65. Naval Construction Turret ×2
    66. SkaterSkater
    67. CorsairDestroyer
    68. Advanced Metal ExtractorT2 mex
    69. CorsairDestroyer
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Naval Construction Turret ×2
    72. Advanced ShipyardAdvanced Shipyarddone 12:39
    73. Advanced Metal ExtractorT2 mex
    74. Advanced Construction SubAdvanced Construction Sub
    75. VoyagerVoyager
    76. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:39
    77. VoyagerVoyager
    78. Advanced Metal ExtractorT2 mex
    79. Advanced Construction SubAdvanced Construction Sub
    80. VoyagerVoyager
    81. Naval Construction Turret
    82. Con turret
    83. VoyagerVoyager
    84. Mex
    85. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    86. Advanced Construction SubAdvanced Construction Sub
    87. Tidal ×2
    88. DreadnoughtBattleshipnot finished by 15:00
    89. ShipyardShipyardnot finished by 15:00
    90. Tidal ×4
    91. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. Tidal ×2
    94. BeamerBeamer

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (43 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

43.3 OS · 24/09/2026

Open source match ↗

4 received units · includes a constructor
668 metal received · 41622 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build