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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×6
    3. Bot LabBot Labdone 1:22 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Con turret
    5. Construction BotCon bot
    6. LazarusLazarus
    7. Energy storage
    8. PawnPawn
    9. Mex
    10. Wind
    11. PawnPawn
    12. Wind
    13. Construction BotCon bot
    14. Wind
    15. ShipyardShipyarddone 3:18 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 28 steps
    1. LazarusLazarus
    2. Mex
    3. Wind
    4. Converter
    5. Mex
    6. SkaterSkater
    7. Wind
    8. Radar TowerRadar Tower
    9. Construction ShipCon ship
    10. SentrySentry
    11. Converter
    12. SkaterSkater
    13. Wind
    14. SentrySentry
    15. Mex
    16. DolphinDolphin
    17. SentrySentry
    18. Wind
    19. EelSubmarinedone 4:20 · typical 4:22
    20. Mex
    21. Converter
    22. SkaterSkater
    23. Wind
    24. DolphinDolphin
    25. SkaterSkater
    26. Converter
    27. Wind
    28. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 158 steps
    1. DolphinDolphin
    2. Con turret
    3. Wind
    4. Converter
    5. DolphinDolphin
    6. Naval NettleNaval Nettle
    7. Wind
    8. Mex
    9. DolphinDolphin ×2
    10. SkaterSkater
    11. Converter ×2
    12. Grim ReaperGrim Reaper
    13. Construction ShipCon ship
    14. CorsairDestroyerdone 6:29 · typical 5:35
    15. SentrySentry
    16. Converter ×2
    17. CorsairDestroyer
    18. SentrySentry ×2
    19. Converter ×2
    20. CorsairDestroyer
    21. Mex ×2
    22. Converter ×2
    23. Radar TowerRadar Tower
    24. SkaterSkater
    25. Mex
    26. NettleNettle
    27. CorsairDestroyer
    28. NettleNettle
    29. Wind
    30. NettleNettle
    31. Converter
    32. CorsairDestroyer
    33. Wind
    34. Converter
    35. SentrySentry
    36. Wind ×2
    37. Advanced Metal ExtractorT2 mexdone 9:20 · typical 9:16
    38. Wind
    39. Grim ReaperGrim Reaper
    40. Converter ×2
    41. Wind ×3
    42. Mex
    43. Construction ShipCon ship ×2
    44. Con turret
    45. Advanced ShipyardAdvanced Shipyarddone 10:52
    46. Advanced Metal ExtractorT2 mex
    47. Mex
    48. Construction ShipCon ship ×2
    49. Mex
    50. Con turret
    51. Mex
    52. Advanced Metal ExtractorT2 mex
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Tidal
    55. Con turret
    56. Tidal
    57. Con turret
    58. Tidal
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Tidal ×2
    61. Advanced Construction SubAdvanced Construction Sub
    62. Tidal
    63. Wind
    64. Naval NettleNaval Nettle
    65. Tidal ×2
    66. Wind
    67. Naval NettleNaval Nettle
    68. Advanced Metal ExtractorT2 mex
    69. VoyagerVoyager
    70. Wind
    71. Tidal ×2
    72. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:00
    73. VoyagerVoyager
    74. Wind
    75. Tidal
    76. Naval NettleNaval Nettle
    77. Vehicle PlantVehicle Plantdone 11:54
    78. Tidal ×2
    79. Wind ×2
    80. Tidal
    81. Wind
    82. Tidal
    83. BlitzBlitz
    84. Wind
    85. Tidal
    86. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    87. BlitzBlitz
    88. Wind
    89. Naval NettleNaval Nettle
    90. Wind
    91. BlitzBlitz
    92. Wind
    93. Tidal
    94. BlitzBlitz
    95. Tidal
    96. Wind
    97. Tidal
    98. BlitzBlitz
    99. Wind
    100. BlitzBlitz
    101. Wind
    102. HarpoonHarpoon
    103. BlitzBlitz
    104. Tidal ×2
    105. Wind
    106. Advanced Metal ExtractorT2 mex
    107. Tidal
    108. BlitzBlitz
    109. Tidal
    110. BlitzBlitz
    111. JunoJuno
    112. Tidal ×2
    113. BlitzBlitz
    114. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    115. Tidal ×2
    116. BlitzBlitz
    117. Tidal
    118. HarpoonHarpoon
    119. Sneaky PeteSneaky Pete
    120. BlitzBlitz
    121. Tidal ×3
    122. BlitzBlitz
    123. Advanced Metal ExtractorT2 mex
    124. Tidal
    125. Naval Construction Turret
    126. Tidal ×2
    127. BlitzBlitz
    128. ChainsawChainsaw
    129. Tidal
    130. BlitzBlitz
    131. Tidal
    132. BlitzBlitz
    133. Tidal
    134. BlitzBlitz
    135. HavenHaven
    136. Tidal ×2
    137. BlitzBlitz
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    139. HarpoonHarpoon
    140. Tidal
    141. BlitzBlitz
    142. Tidal ×2
    143. BlitzBlitz
    144. HavenHaven
    145. Tidal
    146. BlitzBlitz
    147. ChainsawChainsaw
    148. Tidal
    149. BlitzBlitz
    150. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    151. Advanced Metal ExtractorT2 mex
    152. BlitzBlitz
    153. Con turret
    154. Tidal
    155. Con turret
    156. BlitzBlitz
    157. Con turret
    158. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (51 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

TheSituation

50.9 OS · 23/09/2026

Open source match ↗

1 received units · includes a constructor
240 metal received · 128706 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build