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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×3
    4. Bot LabBot Labdone 1:16 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Wind ×2
    5. Construction BotCon bot ×2
    6. CrossbowCrossbow
    7. Mex
    8. LazarusLazarus
    9. PawnPawn
    10. Energy storage
    11. ShipyardShipyarddone 3:08 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Mex
    2. NettleNettle
    3. DolphinDolphin ×2
    4. Mex
    5. SkaterSkater
    6. Radar TowerRadar Tower
    7. Mex
    8. DolphinDolphin
    9. Construction ShipCon ship
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. CorsairDestroyerdone 4:37 · typical 5:35
    14. Radar TowerRadar Tower ×2
    15. DolphinDolphin
    16. Geothermal PowerplantGeodone 8:35 · typical 7:45
    17. Mex
    18. DolphinDolphin
    19. Wind
    20. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 90 steps
    1. DolphinDolphin
    2. Wind
    3. DolphinDolphin
    4. CorsairDestroyer
    5. Mex
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Wind
    9. DolphinDolphin ×2
    10. SentrySentry
    11. Wind
    12. Construction ShipCon ship
    13. DolphinDolphin
    14. Naval Construction Turret
    15. Wind
    16. DolphinDolphin ×3
    17. Wind
    18. Grim ReaperGrim Reaper
    19. SentrySentry
    20. DolphinDolphin
    21. Wind
    22. SkaterSkater
    23. DolphinDolphin
    24. Wind
    25. DolphinDolphin
    26. Naval Construction Turret
    27. DolphinDolphin
    28. Advanced Metal ExtractorT2 mexdone 9:26 · typical 9:16
    29. Wind
    30. DolphinDolphin ×2
    31. Wind
    32. DolphinDolphin ×3
    33. Wind
    34. DolphinDolphin ×3
    35. Wind
    36. DolphinDolphin ×3
    37. Naval Construction Turret
    38. Wind
    39. DolphinDolphin
    40. CorsairDestroyer
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. DolphinDolphin ×4
    44. Wind
    45. CorsairDestroyer
    46. Wind
    47. SkaterSkater
    48. DolphinDolphin ×2
    49. Wind
    50. Advanced Metal ExtractorT2 mex
    51. DolphinDolphin ×3
    52. Wind
    53. DolphinDolphin
    54. Grim ReaperGrim Reaper
    55. DolphinDolphin
    56. Wind
    57. DolphinDolphin ×3
    58. Wind
    59. DolphinDolphin
    60. SkaterSkater
    61. DolphinDolphin ×3
    62. Wind
    63. DolphinDolphin
    64. Advanced Metal ExtractorT2 mex
    65. DolphinDolphin ×8
    66. Construction ShipCon ship ×2
    67. Naval Construction Turret
    68. SkaterSkater
    69. Naval Construction Turret
    70. SkaterSkater
    71. Naval Construction Turret ×2
    72. SkaterSkater
    73. Naval Construction Turret
    74. SkaterSkater
    75. Advanced Metal ExtractorT2 mex
    76. SkaterSkater
    77. Advanced ShipyardAdvanced Shipyarddone 13:50
    78. Tidal
    79. Grim ReaperGrim Reaper
    80. Tidal
    81. Advanced Construction SubAdvanced Construction Sub
    82. Tidal
    83. Grim ReaperGrim Reaper
    84. Tidal ×3
    85. VoyagerVoyager ×3
    86. BermudaRadar jammer ship
    87. Advanced Metal ExtractorT2 mex
    88. Mex
    89. DreadnoughtBattleshipnot finished by 15:00
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is JustSomeGuy's (37 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

JustSomeGuy

36.8 OS · 23/09/2026

Open source match ↗

7 received units · includes a constructor
359 metal received · 37205 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build