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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×8
    3. Energy storage
    4. Bot LabBot Labdone 1:52 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. Construction BotCon bot ×2
    4. PawnPawn
    5. Wind
    6. Mex
    7. PawnPawn
    8. ShipyardShipyarddone 3:17 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 22 steps
    1. PawnPawn
    2. CrossbowCrossbow
    3. Wind
    4. HarpoonHarpoon
    5. Construction ShipCon ship
    6. CrossbowCrossbow
    7. Mex
    8. DolphinDolphin
    9. Mex
    10. Wind
    11. DolphinDolphin
    12. Mex
    13. Radar TowerRadar Tower ×2
    14. DolphinDolphin
    15. Wind
    16. HarpoonHarpoon
    17. DolphinDolphin
    18. Mex
    19. Wind
    20. DolphinDolphin
    21. SkaterSkater
    22. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 68 steps
    1. CorsairDestroyerdone 5:55 · typical 5:35
    2. SentrySentry
    3. Converter
    4. HarpoonHarpoon
    5. Converter
    6. SentrySentry
    7. Grim ReaperGrim Reaper
    8. Construction ShipCon ship
    9. DolphinDolphin
    10. Geothermal PowerplantGeodone 7:56 · typical 7:45
    11. SentrySentry
    12. DolphinDolphin
    13. CorsairDestroyer ×2
    14. Converter
    15. Advanced Metal ExtractorT2 mexdone 9:59
    16. Converter
    17. Grim ReaperGrim Reaper
    18. Converter
    19. CorsairDestroyer
    20. HarpoonHarpoon
    21. Converter
    22. Mex
    23. Converter
    24. CorsairDestroyer
    25. Converter
    26. Grim ReaperGrim Reaper ×2
    27. Advanced Metal ExtractorT2 mex
    28. SkaterSkater
    29. Metal storage
    30. Grim ReaperGrim Reaper
    31. Naval Construction Turret
    32. Advanced Metal ExtractorT2 mex
    33. Con turret
    34. HarpoonHarpoon
    35. Grim ReaperGrim Reaper
    36. HarpoonHarpoon
    37. Con turret
    38. Mex
    39. CorsairDestroyer
    40. Con turret
    41. Naval Construction Turret ×2
    42. Advanced Metal ExtractorT2 mex
    43. Con turret
    44. CorsairDestroyer
    45. Con turret
    46. SkaterSkater
    47. CorsairDestroyer
    48. Con turret
    49. Wind ×6
    50. CorsairDestroyer
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. Wind ×2
    54. Converter ×2
    55. Wind ×4
    56. CorsairDestroyer
    57. Wind ×4
    58. Converter
    59. Wind ×2
    60. Tidal
    61. Wind
    62. Converter
    63. Wind
    64. CorsairDestroyer
    65. Tidal
    66. Wind
    67. Converter
    68. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (43 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

43.4 OS · 23/09/2026

Open source match ↗

3 received units · includes a constructor
1770 metal received · 49025 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build