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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1353 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1508 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1353 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×4
    4. Energy storage
    5. Bot LabBot Labdone 1:36 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×2
    3. CrossbowCrossbow
    4. Construction BotCon bot
    5. Mex
    6. LazarusLazarus
    7. Con turret
    8. PawnPawn
    9. CrossbowCrossbow
    10. ShipyardShipyarddone 3:54 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. Mex ×2
    3. Con turret
    4. Construction ShipCon ship
    5. AnemoneAnemone
    6. EelSubmarinedone 4:35 · typical 4:27
    7. Mex
    8. Wind
    9. Construction ShipCon ship
    10. Wind
    11. Mex
    12. SkaterSkater
    13. Wind
    14. SkaterSkater
    15. Wind ×2
    16. CorsairDestroyerdone 5:48 · typical 5:39
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 53 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Wind
    3. Geothermal PowerplantGeodone 6:49 · typical 7:52
    4. Naval Energy Converter
    5. Converter
    6. EllysawFrigate
    7. Tidal
    8. Converter
    9. Tidal
    10. EllysawFrigate
    11. Converter
    12. Tidal
    13. SkaterSkater
    14. SentrySentry
    15. Tidal
    16. Converter
    17. CorsairDestroyer
    18. Converter
    19. Mex
    20. Converter
    21. EllysawFrigate
    22. Radar TowerRadar Tower
    23. EllysawFrigate
    24. SkaterSkater
    25. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:20
    26. NettleNettle
    27. Grim ReaperGrim Reaper
    28. CorsairDestroyer
    29. EllysawFrigate
    30. SentrySentry
    31. Construction ShipCon ship
    32. EllysawFrigate
    33. Advanced Construction BotT2 con bot
    34. Mex
    35. Advanced Metal ExtractorT2 mex
    36. Grim ReaperGrim Reaper
    37. SkaterSkater
    38. EelSubmarine
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. CorsairDestroyer
    41. Advanced Metal ExtractorT2 mex
    42. EllysawFrigate ×2
    43. Advanced Metal ExtractorT2 mex
    44. Mex
    45. SkaterSkater ×2
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. SkaterSkater
    48. CorsairDestroyer
    49. HarpoonHarpoon
    50. Con turret
    51. SkaterSkater
    52. Metal storage
    53. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is Jockeljkl's (31 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1508 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412619054
6:005518531295
7:007056993625
8:00872116891025
9:001057824601595
10:001280333622244
11:001538344153110
12:001846854653798
13:002177264294605
14:002537275585383
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Jockeljkl

31.0 OS · 21/09/2026

Open source match ↗

4 received units · includes a constructor
134 metal received · 33322 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1466
Shipyard3:11Middle 50%: 2:48–3:37 · n=1488
Eel4:27Middle 50%: 3:45–5:37 · n=918
Corsair5:39Middle 50%: 4:56–6:38 · n=1388
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=950
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1319

Played most by

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