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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Bot LabBot Labdone 0:57 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 14 steps
    1. Wind
    2. LazarusLazarus
    3. Wind
    4. Wind ×2for Air
    5. LazarusLazarus
    6. CrossbowCrossbow
    7. Mex
    8. Construction BotCon bot ×2
    9. Mex
    10. MaceMace
    11. Mex
    12. PawnPawn
    13. Construction BotCon bot
    14. ShipyardShipyarddone 3:26 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. SkaterSkater
    2. Construction BotCon bot
    3. SkaterSkater
    4. Mex
    5. SkaterSkater
    6. Construction ShipCon ship
    7. Radar TowerRadar Tower
    8. Con turret
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Geothermal PowerplantGeodone 6:54 · typical 7:45
    13. DolphinDolphin ×3
    14. Con turret
    15. Converter
    16. Wind
    17. DolphinDolphin
    18. Converter
    19. Wind
    20. Energy storage
    21. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 166 steps
    1. Wind ×2
    2. Mex
    3. DolphinDolphin
    4. Wind ×3
    5. DolphinDolphin
    6. Wind
    7. Mex
    8. Wind
    9. DolphinDolphin
    10. Wind ×3
    11. CorsairDestroyerdone 6:34 · typical 5:35
    12. Wind
    13. SentrySentry
    14. Wind
    15. SentrySentry
    16. Mex
    17. Wind ×2
    18. SentrySentry
    19. EllysawFrigate
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind ×2
    22. Converter
    23. Wind
    24. SentrySentry
    25. NettleNettle
    26. Wind
    27. Converter
    28. Wind
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. Converter
    31. Wind
    32. EllysawFrigate
    33. Wind
    34. Converter
    35. Wind
    36. NettleNettle
    37. Con turret
    38. Converter
    39. BeamerBeamer
    40. Wind ×2
    41. Converter
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. EllysawFrigate
    44. Wind
    45. Con turret
    46. Converter
    47. Wind
    48. Radar TowerRadar Tower
    49. Converter
    50. NettleNettle
    51. Converter
    52. Grim ReaperGrim Reaper
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. NettleNettle
    56. SentrySentry ×2
    57. Con turret
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. Wind ×3
    60. Con turret
    61. Wind
    62. Grim ReaperGrim Reaper
    63. Wind ×2
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Wind ×3
    66. EllysawFrigate
    67. Wind
    68. SkaterSkater
    69. Wind
    70. SkaterSkater
    71. Wind ×2
    72. SkaterSkater
    73. Wind
    74. SkaterSkater
    75. Wind ×2
    76. SkaterSkater
    77. Wind
    78. EllysawFrigate
    79. Wind
    80. SentrySentry
    81. Wind ×2
    82. EllysawFrigate
    83. Mex
    84. Wind
    85. Converter
    86. EllysawFrigate
    87. Wind
    88. Converter
    89. Mex
    90. Wind
    91. EllysawFrigate
    92. Converter
    93. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    94. Wind
    95. EllysawFrigate
    96. Converter
    97. Wind ×3
    98. Converter
    99. Wind
    100. EllysawFrigate
    101. Wind
    102. CorsairDestroyer
    103. Wind ×4
    104. Converter
    105. Wind
    106. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    107. Wind ×3
    108. Converter
    109. Wind ×4
    110. Converter
    111. Wind ×3
    112. Converter
    113. Wind ×2
    114. CorsairDestroyer
    115. Wind ×3
    116. Converter
    117. Wind ×3
    118. Converter
    119. Wind
    120. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    121. Wind ×4
    122. Converter
    123. Wind
    124. SkaterSkater
    125. Wind ×4
    126. SkaterSkater
    127. Wind ×3
    128. SkaterSkater
    129. Wind ×2
    130. Converter
    131. SkaterSkater
    132. Wind ×6
    133. Converter
    134. Wind
    135. SkaterSkater
    136. Wind ×3
    137. Converter
    138. Wind ×4
    139. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    140. Converter
    141. Wind ×3
    142. Converter
    143. Wind ×4
    144. Converter
    145. Metal storage
    146. Wind ×2
    147. EllysawFrigate
    148. Wind ×3
    149. EllysawFrigate
    150. Wind ×2
    151. Construction ShipCon ship
    152. Wind ×5
    153. Naval Construction Turret
    154. Wind ×2
    155. Metal storage
    156. Wind
    157. Naval Construction Turret
    158. Advanced Metal ExtractorT2 mexdone 14:33 · typical 9:16
    159. Wind ×8
    160. Construction ShipCon ship
    161. Advanced Metal ExtractorT2 mex
    162. Wind
    163. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    164. Wind ×2
    165. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    166. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

yeskinkot

40.1 OS · 12/09/2026

Open source match ↗

4 received units · includes a constructor
273 metal received · 116643 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build