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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1353 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1508 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1353 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:15 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 6 steps
    1. LazarusLazarus ×4
    2. Construction BotCon bot ×3
    3. Converter ×2
    4. Mex
    5. Construction BotCon bot ×2
    6. Con turret
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Con turret
    2. Mex
    3. Converter ×3
    4. Wind
    5. Converter
    6. Wind ×2
    7. Converter
    8. Wind
    9. Mex
    10. Converter
    11. Wind ×2
    12. Converter
    13. Wind ×2
    14. SentrySentry
    15. Converter
    16. Wind
    17. Converter
    18. Wind
    19. Energy storage
    20. Construction BotCon bot
    21. Wind
    22. SentrySentry
    23. Construction BotCon bot
    24. Metal storage
    25. Wind
    26. Construction BotCon bot
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 79 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind
    4. Radar TowerRadar Tower
    5. Mex
    6. Wind
    7. Con turret
    8. Converter
    9. Geothermal PowerplantGeodone 8:21 · typical 7:52
    10. Wind
    11. Mex
    12. Converter
    13. Wind
    14. Con turret
    15. NettleNettle
    16. Converter
    17. Wind
    18. Radar TowerRadar Tower
    19. Converter
    20. Wind ×2
    21. SentrySentry
    22. Wind ×6
    23. SentrySentry
    24. Wind ×7
    25. SentrySentry
    26. Wind
    27. Radar TowerRadar Tower
    28. Wind ×7
    29. SentrySentry
    30. Wind ×10
    31. Aircraft PlantAircraft Plantdone 7:22
    32. Wind ×2
    33. StorkLight transport
    34. Wind ×6
    35. Converter
    36. Wind ×3
    37. Converter
    38. Wind ×9
    39. Converter
    40. Wind
    41. Advanced Metal ExtractorT2 mexdone 8:29
    42. Wind
    43. Advanced Metal ExtractorT2 mex ×2
    44. Converter
    45. Wind
    46. Advanced Metal ExtractorT2 mex
    47. Converter
    48. Wind
    49. Converter ×3
    50. Construction AircraftCon aircraft
    51. Converter
    52. Con turret ×2
    53. Construction AircraftCon aircraft
    54. Con turret
    55. Construction AircraftCon aircraft ×2
    56. Converter ×6
    57. Advanced Metal ExtractorT2 mex
    58. Converter
    59. Con turret ×2
    60. Advanced Metal ExtractorT2 mex
    61. Con turret ×3
    62. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 13:27
    63. Con turret ×11
    64. Fusion ReactorFusiondone 11:47
    65. T2 converter ×2
    66. Advanced Bot LabAdvanced Bot Labdone 12:21
    67. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    68. Fusion ReactorFusion
    69. T2 converter ×4
    70. GhostGhost
    71. PlatypusPlatypus ×12
    72. Con turret
    73. PlatypusPlatypus
    74. Con turret ×3
    75. PlatypusPlatypus
    76. Con turret ×2
    77. PlatypusPlatypus
    78. Con turret ×2
    79. PlatypusPlatypus ×13

Counts are medians over the build's games: half of them build more, half fewer. The example game is hannibalrising's (34 OS, 03/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1508 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412619054
6:005518531295
7:007056993625
8:00872116891025
9:001057824601595
10:001280333622244
11:001538344153110
12:001846854653798
13:002177264294605
14:002537275585383
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

hannibalrising

33.9 OS · 03/09/2026

Open source match ↗

2 received units · includes a constructor
2209 metal received · 28416 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1466
Shipyard3:11Middle 50%: 2:48–3:37 · n=1488
Eel4:27Middle 50%: 3:45–5:37 · n=918
Corsair5:39Middle 50%: 4:56–6:38 · n=1388
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=950
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1319

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas