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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar ×2
    3. Bot LabBot Labdone 1:06 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. LazarusLazarus
    2. Windfor Air
    3. Construction BotCon bot
    4. Windfor Air
    5. Construction BotCon bot
    6. LazarusLazarus
    7. Construction BotCon bot
    8. LazarusLazarus
    9. PawnPawn
    10. Mex
    11. ShipyardShipyarddone 2:51 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. SkaterSkater ×2
    2. Mex
    3. Construction ShipCon ship
    4. Mex
    5. SkaterSkater
    6. Con turret
    7. Mex
    8. EelSubmarinedone 3:49 · typical 4:22
    9. Mex ×3
    10. DolphinDolphin ×2
    11. Grim ReaperGrim Reaper
    12. DolphinDolphin ×2
    13. Mex
    14. DolphinDolphin
    15. Wind
    16. DolphinDolphin
    17. Wind
    18. CorsairDestroyerdone 5:38 · typical 5:35
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 107 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Wind
    3. Geothermal PowerplantGeodone 7:04 · typical 7:45
    4. Wind
    5. SkaterSkater
    6. Wind
    7. Grim ReaperGrim Reaper
    8. Wind
    9. Con turret
    10. CorsairDestroyer
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Con turret
    13. Wind
    14. Converter
    15. Wind
    16. Converter
    17. SupporterGunboat
    18. Converter
    19. SkaterSkater
    20. Wind
    21. Mex
    22. Converter
    23. Advanced solar
    24. Advanced Metal ExtractorT2 mexdone 8:43 · typical 9:16
    25. Converter ×2
    26. CorsairDestroyer
    27. Con turret
    28. Converter
    29. HarpoonHarpoon
    30. Converter
    31. Wind
    32. Converter
    33. Advanced solar
    34. Grim ReaperGrim Reaper
    35. Wind
    36. HarpoonHarpoon
    37. SkaterSkater
    38. Wind ×2
    39. CorsairDestroyer
    40. Wind
    41. Advanced Metal ExtractorT2 mex
    42. DolphinDolphin
    43. Con turret
    44. Energy storage
    45. DolphinDolphin
    46. Wind
    47. DolphinDolphin
    48. Wind
    49. DolphinDolphin
    50. Wind
    51. DolphinDolphin
    52. Wind
    53. DolphinDolphin
    54. Wind
    55. DolphinDolphin
    56. Advanced Metal ExtractorT2 mex
    57. Wind
    58. EelSubmarine
    59. Wind ×4
    60. SupporterGunboat
    61. EelSubmarine ×3
    62. Advanced Metal ExtractorT2 mex
    63. EelSubmarine
    64. Wind
    65. EelSubmarine
    66. Wind
    67. EelSubmarine
    68. Wind
    69. SentrySentry
    70. Wind
    71. EelSubmarine
    72. Wind ×4
    73. Advanced Metal ExtractorT2 mex
    74. Wind
    75. SentrySentry ×2
    76. Wind ×5
    77. Mex
    78. EelSubmarine
    79. Grim ReaperGrim Reaper
    80. SentrySentry
    81. Grim ReaperGrim Reaper ×2
    82. BeamerBeamer
    83. SentrySentry
    84. Grim ReaperGrim Reaper
    85. RiptideFrigatedone 12:25
    86. SentrySentry
    87. EelSubmarine ×2
    88. Advanced Construction BotT2 con bot
    89. Wind
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. Mex
    92. EelSubmarine
    93. Advanced Metal ExtractorT2 mex
    94. EelSubmarine ×2
    95. Wind
    96. EelSubmarine ×2
    97. Wind
    98. EelSubmarine
    99. Advanced Metal ExtractorT2 mex
    100. Wind
    101. OrcaSubmarinedone 14:01
    102. CorsairDestroyer
    103. Mex
    104. CorsairDestroyer
    105. Wind
    106. CorsairDestroyer
    107. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (45 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

KingBenjai

45.1 OS · 17/09/2026

Open source match ↗

5 received units · includes a constructor
252 metal received · 23842 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build