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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind
    4. Windfor Air
    5. Wind
    6. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. LazarusLazarus
    2. Wind
    3. Construction BotCon bot
    4. Wind ×3
    5. LazarusLazarus
    6. Wind
    7. Con turret
    8. Wind
    9. Construction BotCon bot
    10. ShipyardShipyarddone 3:32 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. LazarusLazarus
    2. Wind
    3. Con turret
    4. Wind ×2
    5. Construction BotCon bot
    6. Mex
    7. Converter
    8. PawnPawn
    9. Converter ×2
    10. EelSubmarinedone 3:58 · typical 4:27
    11. Bot LabEat Bot Labreclaimed for its metal
    12. Energy storage
    13. Mex
    14. EelSubmarine
    15. Wind
    16. Energy storage
    17. Con turret
    18. Mex
    19. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 83 steps
    1. Converter
    2. DolphinDolphin
    3. Converter
    4. Construction ShipCon ship
    5. CorsairDestroyerdone 6:31 · typical 5:39
    6. Wind ×2
    7. Mex
    8. Wind
    9. BeamerBeamer
    10. Wind ×2
    11. Converter
    12. Wind
    13. Geothermal PowerplantGeodone 8:46 · typical 7:52
    14. Mex
    15. SentrySentry
    16. Wind ×5
    17. CorsairDestroyer
    18. Wind ×8
    19. CorsairDestroyer
    20. Wind ×2
    21. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:21
    22. Converter
    23. Advanced Metal ExtractorT2 mex
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Converter ×2
    26. CorsairDestroyer
    27. Converter ×2
    28. Advanced Metal ExtractorT2 mex
    29. Mex
    30. CorsairDestroyer
    31. Converter
    32. Mex
    33. Radar TowerRadar Tower
    34. Converter
    35. Construction ShipCon ship
    36. Converter ×2
    37. Grim ReaperGrim Reaper
    38. Converter ×4
    39. Advanced Metal ExtractorT2 mex
    40. CorsairDestroyer
    41. Converter
    42. Con turret ×2
    43. CorsairDestroyer
    44. Con turret
    45. ShipyardShipyarddone 11:25
    46. CorsairDestroyer
    47. Construction ShipCon ship
    48. CorsairDestroyer ×2
    49. Mex
    50. CorsairDestroyer
    51. Wind
    52. CorsairDestroyer
    53. Advanced Metal ExtractorT2 mex
    54. Wind
    55. Mex
    56. Wind
    57. SkaterSkater
    58. CorsairDestroyer
    59. Wind
    60. CorsairDestroyer
    61. Wind
    62. CorsairDestroyer
    63. Wind ×2
    64. CorsairDestroyer
    65. Wind
    66. Advanced Metal ExtractorT2 mex
    67. CorsairDestroyer
    68. Wind
    69. SkaterSkater
    70. CorsairDestroyer ×2
    71. SkaterSkater
    72. CorsairDestroyer
    73. SkaterSkater ×2
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    76. CorsairDestroyer
    77. SkaterSkater
    78. Con turret
    79. SkaterSkater ×3
    80. CorsairDestroyer
    81. SkaterSkater ×2
    82. CorsairDestroyer
    83. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is X1x2's (31 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

X1x2

30.5 OS · 12/10/2026

Open source match ↗

3 received units · includes a constructor
314 metal received · 86040 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas