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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×3
    3. Bot LabBot Labdone 0:45 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Mex ×2
    4. Construction BotCon bot ×2
    5. Mex
    6. Construction BotCon bot
    7. Mex
    8. ShipyardShipyarddone 3:11 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. PawnPawn
    2. CrossbowCrossbow
    3. PawnPawn
    4. Radar TowerRadar Tower
    5. AnemoneAnemone
    6. DolphinDolphin
    7. Mex
    8. Construction ShipCon ship
    9. Bot LabEat Bot Labreclaimed for its metal
    10. Energy storage
    11. Grim ReaperGrim Reaper
    12. SkaterSkater
    13. CorsairDestroyerdone 5:27 · typical 5:39
    14. SentrySentry
    15. Wind
    16. Converter
    17. Naval Construction Turret
    18. Wind
    19. Mex
    20. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 109 steps
    1. Wind
    2. Converter
    3. SentrySentry
    4. Mex
    5. Wind ×2
    6. EllysawFrigate
    7. Wind
    8. Converter
    9. Wind
    10. Con turret
    11. CorsairDestroyer
    12. SentrySentry
    13. Mex
    14. Wind ×2
    15. Converter
    16. HarpoonHarpoon
    17. Wind ×2
    18. NettleNettle
    19. Wind ×3
    20. Converter
    21. Wind ×3
    22. EelSubmarinedone 7:20 · typical 4:27
    23. Wind ×3
    24. Converter
    25. Wind
    26. DolphinDolphin
    27. Wind
    28. SkaterSkater
    29. Wind ×2
    30. Grim ReaperGrim Reaper
    31. Wind ×2
    32. EllysawFrigate
    33. Converter
    34. Wind ×2
    35. SentrySentry
    36. CorsairDestroyer
    37. Wind ×3
    38. EelSubmarine
    39. Wind
    40. Converter
    41. Wind
    42. Radar TowerRadar Tower
    43. Construction ShipCon ship
    44. Wind ×2
    45. Energy storage
    46. NettleNettle
    47. Naval Construction Turret
    48. SkaterSkater
    49. Wind
    50. Converter
    51. Wind
    52. CorsairDestroyer
    53. Wind ×2
    54. HarpoonHarpoon
    55. Wind ×2
    56. Converter
    57. Wind ×2
    58. HarpoonHarpoon
    59. Wind
    60. Converter
    61. HarpoonHarpoon
    62. CorsairDestroyer
    63. Converter ×2
    64. Wind
    65. Mex
    66. Converter ×2
    67. EllysawFrigate
    68. Wind
    69. Converter ×2
    70. CorsairDestroyer
    71. HarpoonHarpoon
    72. Converter
    73. Advanced Metal ExtractorT2 mexdone 12:04 · typical 9:21
    74. Wind
    75. Converter ×3
    76. Energy storage
    77. Converter
    78. AnemoneAnemone
    79. EllysawFrigate
    80. Advanced Metal ExtractorT2 mex
    81. Grim ReaperGrim Reaper
    82. Con turret
    83. Wind
    84. Con turret
    85. Wind
    86. Advanced Metal ExtractorT2 mex
    87. EelSubmarine
    88. DolphinDolphin
    89. Wind
    90. SkaterSkater ×2
    91. Construction ShipCon ship
    92. CorsairDestroyer
    93. Wind
    94. AnemoneAnemone
    95. Naval Construction Turret
    96. Wind
    97. SkaterSkater
    98. Advanced Metal ExtractorT2 mex
    99. Mex
    100. CorsairDestroyer
    101. Wind
    102. Sneaky PeteSneaky Pete
    103. HarpoonHarpoon
    104. EelSubmarine
    105. Wind ×2
    106. SkaterSkater
    107. DolphinDolphin
    108. HarpoonHarpoon
    109. Grim ReaperGrim Reaper

Counts are medians over the build's games: half of them build more, half fewer. The example game is annie_may_tydease's (30 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

annie_may_tydease

30.2 OS · 05/10/2026

Open source match ↗

2 received units · includes a constructor
497 metal received · 84150 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build