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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:03 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 12 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Wind
    5. Construction BotCon bot
    6. Energy storage
    7. LazarusLazarus
    8. PawnPawn
    9. Mex
    10. PawnPawn
    11. Construction BotCon bot
    12. ShipyardShipyarddone 2:57 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 27 steps
    1. Mex
    2. LazarusLazarus
    3. SkaterSkater ×2
    4. HerculesLight transportfor Air
    5. Converter
    6. DolphinDolphin
    7. Mex
    8. FinchFinch
    9. Construction ShipCon ship
    10. Radar TowerRadar Tower
    11. Mex
    12. SentrySentry
    13. SkaterSkater
    14. EelSubmarinedone 3:55 · typical 4:22
    15. Converter
    16. SkaterSkater
    17. SentrySentry
    18. Mex
    19. DolphinDolphin ×3
    20. Converter
    21. DolphinDolphin
    22. SentrySentry
    23. DolphinDolphin
    24. SkaterSkater
    25. NettleNettle
    26. DolphinDolphin
    27. Converter
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 76 steps
    1. DolphinDolphin ×2
    2. Mex
    3. DolphinDolphin ×2
    4. Wind
    5. SkaterSkater
    6. CorsairDestroyerdone 6:24 · typical 5:35
    7. Geothermal PowerplantGeodone 7:27 · typical 7:45
    8. Wind ×2
    9. Grim ReaperGrim Reaper
    10. Wind
    11. DolphinDolphin
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. DolphinDolphin
    14. Wind
    15. DolphinDolphin ×2
    16. Wind
    17. SentrySentry
    18. DolphinDolphin
    19. SkaterSkater
    20. Converter
    21. CorsairDestroyer
    22. Wind
    23. Converter
    24. Wind
    25. Converter
    26. Grim ReaperGrim Reaper
    27. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:16
    28. Wind
    29. Converter
    30. Construction ShipCon ship
    31. Mex
    32. Construction ShipCon ship
    33. Naval Construction Turret
    34. Wind
    35. Construction ShipCon ship
    36. Naval Construction Turret ×2
    37. Mex
    38. DolphinDolphin
    39. Wind
    40. Naval Construction Turret
    41. DolphinDolphin
    42. Wind
    43. Tidal ×2
    44. Advanced Metal ExtractorT2 mex
    45. DolphinDolphin
    46. Mex
    47. DolphinDolphin
    48. Tidal
    49. Wind
    50. DolphinDolphin
    51. SkaterSkater
    52. Tidal
    53. CorsairDestroyer
    54. Wind
    55. Tidal
    56. Grim ReaperGrim Reaper
    57. HarpoonHarpoon
    58. DolphinDolphin
    59. Tidal
    60. Naval Construction Turret
    61. DolphinDolphin
    62. Advanced Metal ExtractorT2 mex
    63. DolphinDolphin
    64. Naval Construction Turret
    65. DolphinDolphin
    66. Tidal
    67. DolphinDolphin
    68. HarpoonHarpoon
    69. Tidal ×4
    70. SentrySentry
    71. Construction ShipCon ship
    72. Tidal
    73. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    74. HarpoonHarpoon
    75. Tidal
    76. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (49 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

TheSituation

49.3 OS · 20/09/2026

Open source match ↗

3 received units · includes a constructor
0 metal received · 77073 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build