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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×3
    3. Bot LabBot Labdone 0:44 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 9 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Mex
    4. Construction BotCon bot
    5. Mex
    6. Construction BotCon bot
    7. Mex
    8. Construction BotCon bot
    9. ShipyardShipyarddone 2:59 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. PawnPawn
    2. Mex
    3. CrossbowCrossbow
    4. PawnPawn
    5. DolphinDolphin ×2
    6. Radar TowerRadar Tower
    7. Mex
    8. SkaterSkater
    9. Construction ShipCon ship
    10. PawnPawn
    11. Grim ReaperGrim Reaper
    12. Mex
    13. SkaterSkater
    14. PawnPawn
    15. Mex
    16. DolphinDolphin
    17. SentrySentry
    18. SkaterSkater
    19. CorsairDestroyerdone 5:32 · typical 5:39
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 110 steps
    1. Mex
    2. SentrySentry
    3. Mex
    4. Grim ReaperGrim Reaper
    5. Mex
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. SentrySentry
    8. Construction ShipCon ship
    9. HarpoonHarpoon
    10. Radar TowerRadar Tower
    11. Bot LabEat Bot Labreclaimed for its metal
    12. SentrySentry
    13. Wind
    14. NettleNettle
    15. CorsairDestroyer
    16. Energy storage
    17. Wind
    18. SentrySentry
    19. Wind
    20. Naval Construction Turret
    21. NettleNettle
    22. SentrySentry
    23. Wind ×2
    24. SentrySentry
    25. Wind
    26. HarpoonHarpoon
    27. Wind
    28. HarpoonHarpoon
    29. Naval Construction Turret
    30. CorsairDestroyer
    31. Wind ×3
    32. Energy storage
    33. Wind ×5
    34. Advanced Metal ExtractorT2 mexdone 10:05 · typical 9:21
    35. Wind ×2
    36. CorsairDestroyer
    37. Wind ×2
    38. Naval Energy Storage
    39. Wind ×2
    40. Converter
    41. Wind
    42. Converter
    43. Wind
    44. Converter
    45. Wind
    46. Converter
    47. SentrySentry
    48. Wind
    49. EllysawFrigate
    50. Converter
    51. Wind ×2
    52. Converter
    53. CorsairDestroyer
    54. Wind
    55. Converter ×2
    56. Wind
    57. Radar TowerRadar Tower
    58. Wind
    59. HarpoonHarpoon
    60. Converter
    61. SkaterSkater
    62. Wind ×2
    63. NettleNettle
    64. EelSubmarinedone 10:03 · typical 4:27
    65. Converter
    66. Wind
    67. HarpoonHarpoon
    68. Converter
    69. EelSubmarine
    70. Wind
    71. Advanced Metal ExtractorT2 mex
    72. DolphinDolphin
    73. SkaterSkater
    74. Energy storage
    75. CorsairDestroyer
    76. Naval Construction Turret
    77. Converter
    78. Energy storage
    79. EllysawFrigate
    80. Advanced Metal ExtractorT2 mex
    81. CorsairDestroyer
    82. EllysawFrigate
    83. Naval Construction Turret
    84. EelSubmarine
    85. HarpoonHarpoon
    86. DolphinDolphin
    87. Advanced ShipyardAdvanced Shipyarddone 12:37
    88. Advanced Metal ExtractorT2 mex
    89. DolphinDolphin
    90. SkaterSkater
    91. CorsairDestroyer
    92. Advanced Construction SubAdvanced Construction Sub
    93. Advanced Metal ExtractorT2 mex
    94. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:32
    95. BermudaRadar jammer ship
    96. Advanced Metal ExtractorT2 mex
    97. Mex
    98. PaladinCruiserdone 13:54
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. DragonslayerDragonslayerdone 14:12
    101. DolphinDolphin
    102. MorayMoraydone 14:24
    103. SkaterSkater
    104. HavenHaven
    105. CorsairDestroyer
    106. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    107. HarpoonHarpoon
    108. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    109. Wind
    110. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is annie_may_tydease's (30 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

annie_may_tydease

30.1 OS · 04/10/2026

Open source match ↗

12 received units · includes a constructor
257 metal received · 87161 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas