← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 636 distinct matches · 100 players · 81% of Armada Geo sea games · team won 54% of 682 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 636 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Bot LabBot Labdone 0:56 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (38%) · crossbow (34%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. Windfor unknown
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Windfor unknown
    5. Construction BotCon bot ×2
    6. LazarusLazarus
    7. Construction BotCon bot ×2for Pond
    8. LazarusLazarus
    9. PawnPawn
    10. ShipyardShipyarddone 2:42 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. SkaterSkater
    2. Mex
    3. SkaterSkater
    4. Construction ShipCon ship
    5. Mex
    6. SkaterSkater
    7. Mex
    8. DolphinDolphin ×2
    9. Mex
    10. DolphinDolphin
    11. Mex
    12. DolphinDolphin
    13. Mex
    14. Con turret
    15. DolphinDolphin
    16. Radar TowerRadar Tower
    17. CorsairDestroyerdone 4:53 · typical 5:35
    18. Mex ×2
    19. Wind
    20. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · frigate (42%) · geo (39%) · Harpoon (37%) · Naval Construction Turret (31%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 60 steps
    1. Wind
    2. SkaterSkater
    3. Wind
    4. CorsairDestroyer
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind ×2
    7. HarpoonHarpoon
    8. Wind
    9. Geothermal PowerplantGeodone 7:27 · typical 7:45
    10. Grim ReaperGrim Reaper
    11. Con turret
    12. CorsairDestroyer
    13. Wind
    14. HarpoonHarpoon
    15. Wind
    16. Grim ReaperGrim Reaper
    17. Wind ×2
    18. Converter ×2
    19. Wind
    20. SkaterSkater
    21. Converter
    22. HarpoonHarpoon
    23. Wind
    24. Converter
    25. Wind
    26. SkaterSkater
    27. Wind
    28. Converter
    29. Con turret
    30. Converter
    31. EelSubmarinedone 8:16 · typical 4:22
    32. Converter
    33. Wind
    34. Converter
    35. Wind
    36. Converter
    37. EelSubmarine
    38. Wind
    39. Converter
    40. EelSubmarine
    41. Wind
    42. Converter
    43. EelSubmarine
    44. Converter
    45. Wind
    46. EelSubmarine
    47. Wind ×2
    48. EelSubmarine
    49. Wind
    50. EelSubmarine
    51. Energy storage
    52. EelSubmarine
    53. Energy storage
    54. EelSubmarine
    55. Con turret ×2
    56. EelSubmarine
    57. Energy storage
    58. EelSubmarine
    59. Energy storage
    60. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (45 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide frontfirst at 1:41 · in 65% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 77% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

682 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002934051
5:00414517574
6:005548541325
7:0071031018661
8:00877917921050
9:001067325581702
10:001296034202269
11:001569646803159
12:001870257163914
13:002210468594765
14:002580179875656
15:002914191246705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

KingBenjai

44.7 OS · 17/09/2026

Open source match ↗

5 received units · includes a constructor
409 metal received · 7246 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=663
Shipyard3:11Middle 50%: 2:50–3:36 · n=674
Eel4:22Middle 50%: 3:41–5:38 · n=413
Corsair5:35Middle 50%: 4:50–6:34 · n=632
Geothermal Powerplant7:45Middle 50%: 6:47–9:11 · n=423
Advanced Metal Extractor9:16Middle 50%: 8:36–10:06 · n=595

Played most by

Optimusprimenutt50games of this buildKingBenjai48games of this buildhaaven38games of this buildHummell32games of this buildRexalidus26games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas