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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1353 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1508 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1353 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×3
    4. Energy storage
    5. Bot LabBot Labdone 1:34 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus ×2
    2. SentrySentry
    3. Construction BotCon bot ×3
    4. Mex
    5. LazarusLazarus
    6. PawnPawn ×2
    7. CrossbowCrossbow
    8. ShipyardShipyarddone 3:35 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Mex
    2. SkaterSkater
    3. Con turret
    4. SkaterSkater
    5. Construction ShipCon ship
    6. Mex
    7. DolphinDolphin
    8. Bot LabEat Bot Labreclaimed for its metal
    9. Mex
    10. DolphinDolphin
    11. Converter
    12. DolphinDolphin
    13. SentrySentry
    14. Mex
    15. Converter
    16. DolphinDolphin
    17. CorsairDestroyerdone 5:31 · typical 5:39
    18. Radar TowerRadar Tower
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 81 steps
    1. SentrySentry ×2
    2. Wind
    3. Grim ReaperGrim Reaper
    4. Wind ×2
    5. SentrySentry
    6. Wind ×2
    7. SkaterSkater
    8. DolphinDolphin
    9. Wind
    10. DolphinDolphin
    11. Converter
    12. Con turret
    13. DolphinDolphin
    14. Geothermal PowerplantGeodone 10:43 · typical 7:52
    15. CorsairDestroyer
    16. Converter ×2
    17. CorsairDestroyer
    18. Converter ×4
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Converter
    21. Advanced Metal ExtractorT2 mexdone 9:44 · typical 9:20
    22. Converter ×2
    23. Grim ReaperGrim Reaper
    24. Wind
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. SkaterSkater
    27. GarpikeGarpike
    28. Wind
    29. DolphinDolphin
    30. Wind
    31. DolphinDolphin ×2
    32. Advanced Metal ExtractorT2 mex
    33. CorsairDestroyer
    34. Wind
    35. Grim ReaperGrim Reaper
    36. Wind
    37. Converter
    38. Wind
    39. Tidal
    40. SkaterSkater
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Tidal
    43. Wind
    44. Converter
    45. HarpoonHarpoon
    46. Advanced Metal ExtractorT2 mex
    47. DolphinDolphin ×2
    48. Con turret
    49. Converter
    50. DolphinDolphin
    51. Mex
    52. Tidal
    53. Construction ShipCon ship
    54. Tidal
    55. CorsairDestroyer
    56. Tidal
    57. Grim ReaperGrim Reaper
    58. Naval Construction Turret
    59. SkaterSkater
    60. DolphinDolphin ×3
    61. CorsairDestroyer
    62. Naval NettleNaval Nettle
    63. BeamerBeamer
    64. Grim ReaperGrim Reaper
    65. DolphinDolphin
    66. SkaterSkater
    67. Advanced Metal ExtractorT2 mex
    68. DolphinDolphin ×3
    69. CorsairDestroyer
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Grim ReaperGrim Reaper
    72. DolphinDolphin
    73. SkaterSkater
    74. DolphinDolphin ×3
    75. CorsairDestroyer
    76. HarpoonHarpoon
    77. Grim ReaperGrim Reaper
    78. Naval NettleNaval Nettle
    79. DolphinDolphin
    80. Advanced Metal ExtractorT2 mex
    81. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is mobius1's (32 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1508 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412619054
6:005518531295
7:007056993625
8:00872116891025
9:001057824601595
10:001280333622244
11:001538344153110
12:001846854653798
13:002177264294605
14:002537275585383
15:002893884516202
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

mobius1

31.9 OS · 27/08/2026

Open source match ↗

4 received units · includes a constructor
77 metal received · 37099 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1466
Shipyard3:11Middle 50%: 2:48–3:37 · n=1488
Eel4:27Middle 50%: 3:45–5:37 · n=918
Corsair5:39Middle 50%: 4:56–6:38 · n=1388
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=950
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1319

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build