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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Windfor Air
    6. Bot LabBot Labdone 1:19 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Construction BotCon bot
    2. Wind ×7
    3. Construction BotCon bot ×2
    4. Mex
    5. LazarusLazarus
    6. Energy storage
    7. LazarusLazarus
    8. SentrySentry
    9. Mex ×2
    10. Construction BotCon bot
    11. ShipyardShipyarddone 4:10 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. Mex ×2
    2. Geothermal PowerplantGeodone 6:49 · typical 7:52
    3. Radar TowerRadar Tower
    4. DolphinDolphin
    5. SkaterSkater
    6. NettleNettle
    7. DolphinDolphin ×2
    8. Construction ShipCon ship
    9. SkaterSkater
    10. BeamerBeamer
    11. Bot LabEat Bot Labreclaimed for its metal
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 73 steps
    1. EelSubmarinedone 5:23 · typical 4:27
    2. Con turret ×2
    3. CorsairDestroyerdone 6:15 · typical 5:39
    4. Tidal
    5. Converter
    6. Tidal
    7. Mex
    8. Tidal
    9. BeamerBeamer
    10. Converter
    11. Tidal
    12. CorsairDestroyer
    13. Converter
    14. Mex
    15. Converter
    16. Tidal ×2
    17. Converter
    18. SentrySentry
    19. Tidal
    20. Mex
    21. Tidal
    22. Converter
    23. Wind
    24. Tidal
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Converter
    27. EllysawFrigate
    28. Radar TowerRadar Tower
    29. Tidal
    30. Converter
    31. Wind
    32. Tidal
    33. Converter
    34. EllysawFrigate
    35. Converter
    36. Tidal
    37. Wind
    38. Tidal
    39. EllysawFrigate
    40. Converter
    41. Tidal
    42. EllysawFrigate
    43. Converter
    44. Wind
    45. Tidal ×2
    46. CorsairDestroyer
    47. Advanced Metal ExtractorT2 mexdone 9:46 · typical 9:21
    48. Tidal
    49. Wind
    50. Tidal ×2
    51. Wind
    52. Tidal ×2
    53. Wind
    54. Tidal
    55. HarpoonHarpoon
    56. CorsairDestroyer
    57. Tidal ×2
    58. Wind
    59. Advanced Metal ExtractorT2 mex
    60. Tidal ×2
    61. Wind
    62. HarpoonHarpoon
    63. CorsairDestroyer
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. Wind ×3
    67. Advanced Metal ExtractorT2 mex
    68. Construction ShipCon ship ×2
    69. Wind
    70. Naval Construction Turret
    71. Naval Hovercraft PlatformNaval Hovercraft Platformnot finished by 15:00
    72. Naval Construction Turret
    73. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is HappyMajo's (30 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

HappyMajo

30.4 OS · 29/09/2026

Open source match ↗

3 received units · includes a constructor
172 metal received · 13559 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

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