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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1031 distinct matches · 138 players · 75% of Armada Front games · team won 63% of 1178 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1031 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:09

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 30 steps
    1. RoverScout ×2
    2. BlitzBlitz
    3. Wind
    4. Construction VehicleCon vehicle
    5. Wind
    6. Construction VehicleCon vehicle
    7. JanusJanus
    8. Mex
    9. JanusJanus
    10. Construction VehicleCon vehicle
    11. Mex
    12. Construction VehicleCon vehicle
    13. Wind
    14. JanusJanus
    15. Mex
    16. Wind
    17. JanusJanus
    18. SentrySentry
    19. Wind ×2
    20. SentrySentry ×2
    21. Wind
    22. JanusJanus ×2
    23. Wind
    24. JanusJanus
    25. BlitzBlitz
    26. Wind
    27. JanusJanus
    28. Wind
    29. JanusJanus
    30. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 88 steps
    1. JanusJanus
    2. Construction VehicleCon vehicle
    3. Mex
    4. Wind
    5. RoverScout
    6. Wind
    7. WhistlerMissile truck
    8. Wind
    9. Con turret
    10. WhistlerMissile truck
    11. Wind ×2
    12. WhistlerMissile truck
    13. Wind
    14. Advanced Metal ExtractorT2 mexdone 7:32 · typical 8:54
    15. WhistlerMissile truck
    16. BeamerBeamer
    17. Wind ×2
    18. Con turret
    19. Advanced Metal ExtractorT2 mex
    20. OverwatchOverwatch
    21. WhistlerMissile truck
    22. Wind
    23. WhistlerMissile truck
    24. Wind
    25. WhistlerMissile truck
    26. Wind
    27. WhistlerMissile truck
    28. Wind
    29. Advanced Metal ExtractorT2 mex
    30. Con turret
    31. WhistlerMissile truck
    32. Wind
    33. ShellshockerArty
    34. Dragon's ClawDragon's Claw
    35. Wind
    36. ShellshockerArty
    37. Wind ×2
    38. WhistlerMissile truck
    39. Advanced Metal ExtractorT2 mex
    40. Con turret
    41. WhistlerMissile truck ×3
    42. Wind
    43. WhistlerMissile truck
    44. Wind ×6
    45. Advanced Vehicle PlantAdvanced Vehicle Plantdone 11:49
    46. Wind ×2
    47. Radar TowerRadar Tower
    48. Advanced Metal ExtractorT2 mex
    49. Wind ×2
    50. AmbassadorAmbassadordone 12:14
    51. Wind ×2
    52. AmbassadorAmbassador
    53. Wind
    54. Construction VehicleCon vehicle
    55. Advanced Metal ExtractorT2 mex
    56. Wind
    57. AmbassadorAmbassador
    58. Wind
    59. Con turret
    60. JunoJuno
    61. Wind
    62. RattlesnakeRattlesnakedone 14:01
    63. RoverScout
    64. Wind
    65. AmbassadorAmbassador
    66. RoverScout
    67. Advanced Construction VehicleT2 con vehicle
    68. RoverScout
    69. Wind
    70. RoverScout
    71. Wind
    72. RoverScout
    73. Dragon's ClawDragon's Claw
    74. Wind
    75. Dragon's ClawDragon's Claw
    76. RoverScout
    77. Wind
    78. RoverScout ×2
    79. Wind
    80. Dragon's ClawDragon's Claw
    81. RoverScout ×2
    82. Wind
    83. Fusion ReactorFusionnot finished by 15:00
    84. Converter
    85. Con turret
    86. RoverScout ×2
    87. Wind
    88. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (41 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1178 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001627141105
4:002716542333
5:0038681203819
6:00507621121523
7:00632029742422
8:00763938233347
9:00908346414308
10:001069653295042
11:001262558255692
12:001483963816492
13:001743369777174
14:002016376218077
15:002267783748941
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

0neTw0

41.1 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
692 metal received · 9532 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:09 · n=746
Vehicle Plant0:48Middle 50%: 0:38–0:59 · n=832
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=940

Played most by

Hummell99games of this buildhaaven94games of this buildLeohvm83games of this buildXad65games of this buildImmort42games of this build