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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1004 distinct matches · 135 players · 75% of Armada Front games · team won 63% of 1149 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1004 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 31 steps
    1. Wind ×2
    2. Vehicle PlantVehicle Plantdone 1:02 · typical 0:48
    3. RoverScout ×2
    4. JanusJanus ×3
    5. Construction VehicleCon vehicle ×3
    6. Mex
    7. Construction VehicleCon vehicle
    8. Radar TowerRadar Tower
    9. Construction VehicleCon vehicle
    10. Mex ×2
    11. ShellshockerArty
    12. SentrySentry
    13. ShellshockerArty
    14. SentrySentry
    15. Wind ×2
    16. SentrySentry
    17. ShellshockerArty
    18. Wind ×2
    19. ShellshockerArty
    20. RoverScout ×2
    21. Wind
    22. SentrySentry
    23. ShellshockerArty
    24. Wind
    25. SentrySentry
    26. ShellshockerArty
    27. Wind
    28. ShellshockerArty
    29. SentrySentry
    30. Wind
    31. ShellshockerArty
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 128 steps
    1. SentrySentry
    2. Wind
    3. SentrySentry
    4. Wind
    5. BlitzBlitz ×2
    6. SentrySentry
    7. Wind
    8. BlitzBlitz
    9. SentrySentry
    10. Wind
    11. BlitzBlitz
    12. Wind
    13. BlitzBlitz
    14. Wind
    15. BlitzBlitz ×2
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. SentrySentry
    21. BlitzBlitz
    22. Energy storage
    23. BlitzBlitz
    24. Con turret ×2
    25. BlitzBlitz
    26. Converter
    27. BlitzBlitz
    28. Converter
    29. Wind
    30. BlitzBlitz
    31. Wind
    32. Converter
    33. BlitzBlitz
    34. Wind
    35. Converter
    36. Sneaky PeteSneaky Pete
    37. Wind
    38. BlitzBlitz
    39. Converter
    40. Wind
    41. Advanced Metal ExtractorT2 mexdone 9:32 · typical 8:54
    42. Mex
    43. Converter
    44. Wind
    45. Radar TowerRadar Tower
    46. Converter ×2
    47. BlitzBlitz
    48. Wind ×3
    49. BlitzBlitz ×2
    50. Wind
    51. BlitzBlitz
    52. Wind
    53. SentrySentry
    54. BlitzBlitz
    55. Mex
    56. Wind
    57. BlitzBlitz
    58. BeamerBeamer
    59. Wind
    60. BlitzBlitz
    61. Radar TowerRadar Tower
    62. Wind
    63. BlitzBlitz
    64. Wind
    65. RoverScout ×2
    66. Wind
    67. RoverScout ×3
    68. Wind
    69. RoverScout ×2
    70. Wind
    71. RoverScout
    72. BeamerBeamer
    73. RoverScout ×6
    74. Wind
    75. RoverScout
    76. Wind
    77. RoverScout ×3
    78. Wind
    79. RoverScout ×2
    80. Wind
    81. RoverScout
    82. Wind
    83. RoverScout
    84. Wind
    85. RoverScout ×2
    86. Wind
    87. RoverScout
    88. BeamerBeamer
    89. RoverScout ×2
    90. Wind
    91. RoverScout ×2
    92. Wind
    93. RoverScout ×3
    94. Wind
    95. Advanced Metal ExtractorT2 mex
    96. RoverScout
    97. Wind
    98. RoverScout ×2
    99. Wind
    100. RoverScout
    101. Construction VehicleCon vehicle
    102. Wind
    103. BeamerBeamer
    104. Construction VehicleCon vehicle
    105. Advanced Metal ExtractorT2 mex
    106. Wind
    107. Construction VehicleCon vehicle
    108. Wind
    109. Construction VehicleCon vehicle ×2
    110. Wind
    111. Construction VehicleCon vehicle
    112. RoverScout
    113. Wind
    114. Advanced Metal ExtractorT2 mex
    115. Construction VehicleCon vehicle
    116. Wind
    117. Construction VehicleCon vehicle
    118. Wind
    119. RoverScout ×2
    120. Con turret
    121. RoverScout
    122. Wind
    123. RoverScout ×5
    124. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    125. RoverScout
    126. Wind
    127. Aircraft PlantAircraft Plantnot finished by 15:00
    128. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1149 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001625141105
4:002715541333
5:0038681200820
6:00507621121522
7:00632629862445
8:00764938713358
9:00908046884311
10:001069353415062
11:001262258285713
12:001483463856524
13:001744070107232
14:002017676238103
15:002268483778967
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

DRM

44.1 OS · 30/09/2026

Open source match ↗

17 received units · includes a constructor
130 metal received · 2784 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=726
Vehicle Plant0:48Middle 50%: 0:37–0:58 · n=815
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=919

Played most by

Hummell98games of this buildhaaven94games of this buildLeohvm83games of this buildXad63games of this buildImmort42games of this build
Standard front · Armada Front build order · BAR Build Atlas