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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1031 distinct matches · 138 players · 75% of Armada Front games · team won 63% of 1178 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1031 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:09

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 24 steps
    1. RoverScout ×2
    2. BlitzBlitz
    3. Construction VehicleCon vehicle
    4. Wind ×2
    5. Construction VehicleCon vehicle
    6. JanusJanus
    7. Mex
    8. JanusJanus
    9. RoverScout ×2
    10. Mex
    11. RoverScout
    12. JanusJanus
    13. NettleNettle
    14. SentrySentry ×2
    15. BeamerBeamer
    16. JanusJanus
    17. BeamerBeamer ×3
    18. Construction VehicleCon vehicle ×2
    19. BeamerBeamer
    20. JanusJanus
    21. BeamerBeamer
    22. Wind
    23. JanusJanus
    24. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 102 steps
    1. Radar TowerRadar Tower
    2. Wind
    3. BeamerBeamer
    4. JanusJanus
    5. Wind
    6. JanusJanus
    7. BeamerBeamer
    8. Wind
    9. JanusJanus
    10. ShellshockerArty
    11. Wind
    12. ShellshockerArty
    13. Wind
    14. ShellshockerArty
    15. OverwatchOverwatch
    16. ShellshockerArty
    17. Wind
    18. ShellshockerArty
    19. Advanced Metal ExtractorT2 mexdone 8:58 · typical 8:54
    20. Con turret
    21. JanusJanus
    22. Mex
    23. JanusJanus ×2
    24. Con turret
    25. JanusJanus
    26. Advanced Metal ExtractorT2 mex
    27. JanusJanus
    28. SentrySentry
    29. Radar TowerRadar Tower
    30. SentrySentry
    31. Wind
    32. Dragon's ClawDragon's Claw
    33. Wind ×2
    34. Advanced Metal ExtractorT2 mex
    35. Wind
    36. Converter
    37. Wind
    38. RoverScout
    39. Wind
    40. RoverScout
    41. Converter
    42. RoverScout
    43. Aircraft PlantAircraft Plantdone 11:03
    44. RoverScout ×2
    45. Converter
    46. StorkLight transport
    47. Advanced Metal ExtractorT2 mex
    48. RoverScout ×2
    49. Con turret
    50. RattlesnakeRattlesnakedone 14:42
    51. Converter
    52. Wind
    53. RoverScout
    54. Dragon's ClawDragon's Claw
    55. Wind
    56. RoverScout
    57. Wind
    58. RoverScout
    59. Wind
    60. BlinkScout plane
    61. RoverScout ×2
    62. BlinkScout plane
    63. Wind
    64. BlitzBlitz
    65. BlinkScout plane
    66. BlitzBlitz
    67. Wind
    68. BlinkScout plane
    69. BlitzBlitz
    70. BlinkScout plane
    71. BlitzBlitz
    72. Wind
    73. BlinkScout plane
    74. BlitzBlitz
    75. BlinkScout plane
    76. BlitzBlitz
    77. Mex
    78. BlinkScout plane
    79. Wind
    80. BlitzBlitz ×3
    81. SentrySentry
    82. BlinkScout plane
    83. Wind
    84. BlitzBlitz ×2
    85. Wind
    86. BlitzBlitz
    87. SentrySentry
    88. Wind
    89. BlitzBlitz
    90. Wind
    91. BlitzBlitz
    92. Construction AircraftCon aircraft
    93. Wind ×2
    94. BlitzBlitz
    95. Wind
    96. Con turret
    97. Construction AircraftCon aircraft
    98. Wind
    99. Dragon's ClawDragon's Claw
    100. BlitzBlitz
    101. Wind
    102. Metal storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (41 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1178 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001627141105
4:002716542333
5:0038681203819
6:00507621121523
7:00632029742422
8:00763938233347
9:00908346414308
10:001069653295042
11:001262558255692
12:001483963816492
13:001743369777174
14:002016376218077
15:002267783748941
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

0neTw0

41.1 OS · 02/10/2026

Open source match ↗

6 received units · includes a constructor
208 metal received · 11833 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:09 · n=746
Vehicle Plant0:48Middle 50%: 0:38–0:59 · n=832
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=940

Played most by

Hummell99games of this buildhaaven94games of this buildLeohvm83games of this buildXad65games of this buildImmort42games of this build