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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1008 distinct matches · 135 players · 75% of Armada Front games · team won 63% of 1155 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1008 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 26 steps
    1. Vehicle PlantVehicle Plantdone 0:48 · typical 0:48
    2. RoverScoutfor Air
    3. Wind
    4. RoverScout
    5. JanusJanus
    6. Wind
    7. JanusJanus ×2
    8. Construction VehicleCon vehicle ×2
    9. RoverScout
    10. Construction VehicleCon vehicle
    11. Mex
    12. Construction VehicleCon vehicle
    13. WhistlerMissile truck
    14. Mex
    15. JanusJanus ×2
    16. Construction VehicleCon vehicle
    17. Mex
    18. Construction VehicleCon vehicle
    19. WhistlerMissile truck
    20. BeamerBeamer
    21. WhistlerMissile truck
    22. Radar TowerRadar Tower
    23. WhistlerMissile truck ×3
    24. Con turret
    25. WhistlerMissile truck
    26. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 35 steps
    1. WhistlerMissile truck ×2
    2. Energy storage
    3. WhistlerMissile truck
    4. Wind
    5. WhistlerMissile truck
    6. Wind
    7. WhistlerMissile truck
    8. Wind
    9. Con turret
    10. Mex
    11. WhistlerMissile truck
    12. Wind ×2
    13. WhistlerMissile truck
    14. Wind
    15. WhistlerMissile truck
    16. Wind
    17. WhistlerMissile truck
    18. Wind
    19. BlitzBlitz
    20. Con turret
    21. BlitzBlitz
    22. Wind
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz ×2
    30. Wind
    31. BlitzBlitz
    32. Wind
    33. BlitzBlitz
    34. Wind
    35. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (43 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1155 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001625141105
4:002715542333
5:0038631200820
6:00507221121523
7:00631429862450
8:00763638633360
9:00907946824312
10:001067953355062
11:001258858215713
12:001481563776524
13:001741369857236
14:002016876198094
15:002266983748952
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

DRM

43.4 OS · 01/10/2026

Open source match ↗

4 received units
87 metal received · 33641 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=730
Vehicle Plant0:48Middle 50%: 0:37–0:58 · n=818
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=923

Played most by

Hummell98games of this buildhaaven94games of this buildLeohvm83games of this buildXad63games of this buildImmort42games of this build