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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (70%)

#eco #air #team support · 150 distinct matches · 68 players · 66% of Armada Air games · team won 42% of 153 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 150 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Aircraft PlantAircraft Plantdone 1:02 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: light transport (33%) · banshee (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 22 steps
    1. FalconFighter
    2. Wind ×6
    3. StorkLight transportfor Geo sea
    4. Wind ×3
    5. BlinkScout planefor Beach sea
    6. Wind
    7. OspreyHeavy transportfor Beach sea
    8. Energy storage
    9. Wind
    10. Construction AircraftCon aircraft
    11. Wind
    12. Mex
    13. FalconFighter
    14. Con turret
    15. FalconFighter
    16. OspreyHeavy transportfor Pond
    17. FalconFighter
    18. StorkLight transportfor Tech
    19. FalconFighter
    20. Con turret
    21. FalconFighter ×3
    22. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 80% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (48%) · con aircraft (48%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 107 steps
    1. Wind ×2
    2. FalconFighter
    3. Wind ×2
    4. BansheeBanshee
    5. Converter ×2
    6. BansheeBanshee ×2
    7. Wind
    8. BansheeBanshee
    9. Wind
    10. BansheeBanshee
    11. Wind ×2
    12. BansheeBanshee
    13. Wind
    14. BansheeBanshee
    15. Wind
    16. BansheeBanshee
    17. Wind
    18. Advanced Metal ExtractorT2 mexdone 6:55 · typical 7:03
    19. FalconFighter
    20. Wind
    21. FalconFighter ×3
    22. Wind
    23. FalconFighter ×2
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. FalconFighter ×3
    27. Wind
    28. FalconFighter
    29. Wind
    30. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    31. Wind ×2
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×6
    34. Advanced Metal ExtractorT2 mex
    35. Wind ×3
    36. Con turret
    37. Wind
    38. Bot LabBot Labdone 9:25
    39. Wind
    40. Con turret
    41. Wind ×2
    42. Con turret
    43. Wind
    44. Con turret
    45. Wind
    46. Construction BotCon bot
    47. Con turret
    48. Wind
    49. Con turret
    50. Construction BotCon bot
    51. Con turret
    52. Wind
    53. T2 converter
    54. Construction BotCon bot
    55. Wind ×2
    56. Construction BotCon bot
    57. Wind
    58. Construction BotCon bot
    59. Wind
    60. Construction BotCon bot
    61. Wind
    62. Construction BotCon bot
    63. Wind
    64. Construction BotCon bot
    65. Wind
    66. Construction BotCon bot ×2
    67. Wind ×23
    68. Advanced Aircraft PlantAdvanced Aircraft Plantnot finished by 15:00
    69. Wind ×2
    70. Advanced Aircraft PlantEat Advanced Aircraft Plantreclaimed for its metal
    71. Wind
    72. Advanced Aircraft PlantAdvanced Aircraft Plantdone 12:12
    73. Wind ×12
    74. LicheLichedone 13:14
    75. Wind ×13
    76. Bot LabEat Bot Labreclaimed for its metal
    77. Wind ×25
    78. OracleOracle
    79. Wind ×6
    80. HighwindHighwind
    81. Wind ×6
    82. HighwindHighwind
    83. Wind ×3
    84. HighwindHighwind
    85. Wind ×7
    86. HighwindHighwind
    87. Wind ×8
    88. HighwindHighwind
    89. Wind ×6
    90. HighwindHighwind
    91. Wind ×4
    92. HighwindHighwind
    93. Wind ×4
    94. HighwindHighwind
    95. Wind ×6
    96. HighwindHighwind
    97. Wind ×5
    98. HighwindHighwind
    99. Wind ×4
    100. HighwindHighwind
    101. Wind ×2
    102. T2 converter
    103. Wind ×3
    104. HighwindHighwind
    105. Wind ×6
    106. HighwindHighwind
    107. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Afussy's (33 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:33 · in 52% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 39% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002060500
5:0027837473
6:003578148146
7:004959241250
8:006685337302
9:008662391365
10:0011009451489
11:0013467619584
12:0016151838708
13:00190351234935
14:002181516071450
15:002484619852270
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

Afussy

33.4 OS · 14/09/2026

Open source match ↗

26 received units · includes a constructor
1487 metal received · 21499 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=148
Advanced Metal Extractor7:03Middle 50%: 6:36–7:38 · n=144
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

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