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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

Builds an Aircraft Plant early, reclaims it for metal, then teches up through an Advanced Metal Extractor and Fusion Reactor while supplying teammates with transports and scouts, settling into Falcons and later Highwinds for the team's air…

Usually transports first (69%)

#eco #air #team support · 151 distinct matches · 69 players · 65% of Armada Air games · team won 42% of 154 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:32

  1. Take mex and wind while queuing the aircraft plant immediately.
  2. Get the aircraft plant up before 1:44 to start producing early.
  3. Build an advanced mex to keep economy scaling for T2.
  4. Send transports and scouts to allies as soon as they're ready.
  5. Add a fusion reactor and shift into fighters then Liche bombers.

Phase by phase

TYPICAL OF ITS 151 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:22–1:41

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
    4. Energy storage
    5. Wind ×2
    6. Aircraft PlantAircraft Plantdone 1:42 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Blink2 Scout plane for allies
    • Stork2 Light transport for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: banshee (34%) · light transport (33%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 29 steps
    1. BlinkScout plane ×2for Pond
    2. StorkLight transportfor Pond
    3. OspreyHeavy transportfor Beach sea
    4. StorkLight transport
    5. FalconFighterfor Beach sea
    6. StorkLight transportfor Pond
    7. FalconFighterfor Beach sea
    8. StorkLight transport ×2for Geo
    9. Mex
    10. FalconFighter ×2
    11. Construction AircraftCon aircraft
    12. FalconFighter
    13. Con turret
    14. FalconFighter
    15. Wind
    16. Construction AircraftCon aircraft
    17. Wind
    18. FalconFighter
    19. Wind
    20. FalconFighter
    21. Construction AircraftCon aircraft
    22. Wind
    23. FalconFighter
    24. Wind
    25. FalconFighter
    26. Construction AircraftCon aircraft
    27. FalconFighter
    28. Wind
    29. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine34Wind
    • Energy Converter8Converter
    Order
    1. Aircraft PlantEat Aircraft Plant in 79% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon10 Fighter

    Some games also: Aircraft Plant (47%) · con aircraft (47%) · fusion (32%)

    By 10:00 in all: 4 mex · 50 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 100 steps
    1. FalconFighter
    2. Wind
    3. FalconFighter ×2
    4. Wind ×2
    5. FalconFighter
    6. Wind
    7. StorkLight transportfor Tech
    8. Wind ×2
    9. FalconFighter
    10. Wind ×2
    11. FalconFighter
    12. Wind ×2
    13. StorkLight transport
    14. FalconFighter
    15. OspreyHeavy transportfor Pond
    16. Wind ×5
    17. FalconFighter
    18. Wind
    19. FalconFighter
    20. Wind
    21. FalconFighter
    22. Wind
    23. FalconFighter ×2
    24. Converter
    25. FalconFighter
    26. Wind
    27. FalconFighter
    28. Converter
    29. FalconFighter ×2
    30. Advanced Metal ExtractorT2 mexdone 8:28 · typical 7:03
    31. Converter
    32. FalconFighter
    33. Wind
    34. Converter
    35. FalconFighter
    36. Converter
    37. Wind
    38. Converter
    39. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    40. Converter
    41. Wind
    42. Advanced Metal ExtractorT2 mex
    43. Converter ×2
    44. Wind
    45. Converter
    46. Advanced Metal ExtractorT2 mex
    47. Converter
    48. Wind
    49. Converter ×2
    50. Wind
    51. Aircraft PlantAircraft Plantdone 9:59
    52. Converter
    53. Con turret
    54. Advanced Metal ExtractorT2 mex
    55. Converter ×2
    56. FalconFighter
    57. Con turret
    58. Converter
    59. Con turret
    60. FalconFighter
    61. Converter
    62. Con turret ×2
    63. Converter
    64. FalconFighter ×4
    65. Converter
    66. FalconFighter
    67. Fusion ReactorFusiondone 13:34 · typical 11:07
    68. FalconFighter
    69. Converter ×2
    70. NettleNettle
    71. Converter
    72. FalconFighter
    73. NettleNettle
    74. Converter
    75. Con turret
    76. Converter
    77. FalconFighter ×3
    78. Con turret
    79. FalconFighter
    80. Con turret
    81. FalconFighter
    82. Converter
    83. Con turret
    84. FalconFighter
    85. Converter
    86. Con turret
    87. FalconFighter
    88. Con turret ×2
    89. Converter
    90. FalconFighter ×4
    91. Converter
    92. FalconFighter
    93. BlinkScout plane
    94. FalconFighter ×2
    95. Converter
    96. FalconFighter ×5
    97. Converter
    98. FalconFighter ×4
    99. Converter
    100. FalconFighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]FranzDK's (31 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:50 · in 86% of games
  • Stork3 Light transport to Tech or Geo sea or Beach seafirst at 2:09 · in 90% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 66% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:35 · in 53% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Techfirst at 1:40 · in 38% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:04 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

154 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0091900
3:00145400
4:002058510
5:0027827473
6:003568151146
7:004958241261
8:006660339307
9:008641397365
10:0010953470489
11:0013420624584
12:0016125845709
13:00189671239937
14:002177116241477
15:002481620012269
WHAT THE NUMBERS SAY

Standard air play wins less than half its games while destroying far less metal than it loses by 15:00.

  • + Aircraft plant lands consistently by 1:44, keeping tempo on schedule.
  • − Enemy metal destroyed (2664) trails own metal lost (2351) by 15:00.
THE EXAMPLE YOU ARE READING

[Grump]FranzDK

30.7 OS · 12/09/2026

Open source match ↗

10 received units · includes a constructor
219 metal received · 69661 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:22–1:41 · n=149
Advanced Metal Extractor7:03Middle 50%: 6:36–7:41 · n=145
Fusion Reactor11:07Middle 50%: 10:01–12:25 · n=87

Played most by

arcsiz25games of this buildbadbot10games of this buildLeohvm8games of this build[Grump]FranzDK6games of this buildFakepilot6games of this build