← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 281 distinct matches · 81 players · 26% of Armada Pond games · team won 54% of 301 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 80 metal and 9,250 energy.

Where those units first fight, in 295 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,434 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 281 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 4 steps
    1. Tidal ×10for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Bot LabBot Labdone 3:12 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 108 steps
    1. LazarusLazarus
    2. Wind ×3
    3. Construction BotCon bot ×2
    4. Wind ×2
    5. Con turret
    6. Wind ×2for Suicide front
    7. Energy storage
    8. Wind ×3for Suicide front
    9. Tidal
    10. Windfor Front
    11. Tidal
    12. Windfor Front
    13. Wind
    14. Bot LabEat Bot Labreclaimed for its metal
    15. Wind ×2
    16. Windfor Front
    17. Wind
    18. Windfor Front
    19. Wind ×4
    20. Windfor Front
    21. Energy storagefor Suicide front
    22. Windfor Suicide front
    23. Energy storagefor Front
    24. Windfor Suicide front
    25. Bot LabBot Labdone 7:28
    26. TickTick
    27. Windfor Suicide front
    28. TickTick ×3
    29. Windfor Suicide front
    30. TickTick ×5
    31. Wind
    32. TickTick ×3
    33. Wind
    34. TickTick ×3
    35. Wind
    36. TickTick ×2
    37. Wind
    38. TickTick
    39. Wind
    40. Converter
    41. TickTick
    42. Wind
    43. LazarusLazarus
    44. Converter
    45. LazarusLazarus
    46. Converter ×2
    47. TickTick
    48. Wind
    49. TickTick ×3
    50. Wind
    51. TickTick ×2
    52. Wind
    53. TickTick ×2
    54. Wind ×2
    55. TickTick ×3
    56. Wind
    57. TickTick ×2
    58. Wind
    59. TickTick ×2
    60. Wind
    61. TickTick
    62. Wind
    63. TickTick ×2
    64. Wind
    65. TickTick ×2
    66. Wind
    67. TickTick
    68. Wind
    69. TickTick
    70. Wind ×2
    71. TickTick ×7
    72. Wind
    73. TickTick ×7
    74. Wind
    75. TickTick ×7
    76. Wind
    77. TickTick ×4
    78. Tidal
    79. TickTick ×3
    80. Tidal
    81. Wind
    82. TickTick ×2
    83. Tidal
    84. TickTick
    85. Advanced Metal ExtractorT2 mexdone 13:33 · typical 10:14
    86. TickTick
    87. Tidal
    88. TickTick ×3
    89. Tidal
    90. Wind
    91. Tidal ×4
    92. TickTick ×2
    93. Tidal ×4
    94. TickTick ×4
    95. Wind
    96. TickTick ×5
    97. Advanced Metal ExtractorT2 mex
    98. TickTick ×2
    99. Wind
    100. TickTick ×7
    101. Wind
    102. TickTick ×5
    103. Advanced Metal ExtractorT2 mex
    104. TickTick ×2
    105. Wind
    106. TickTick ×7
    107. Wind
    108. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (36 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:38 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

301 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013191263
2:0027227900000031692663
3:0081583100000052284129
4:00150315100000166078786114
5:0022232239000077783192779247
6:0029563050000011293083109913656
7:0037624008487210012864873758416640
8:004612500212212701688613845144370921270
9:0054936265204948544127014195574807522675
10:0065327879284463085544014925735369325652
11:00777199543435913124774615236345714327659
12:00953912533411313751621120115736416151930704
13:001164415170439818181940175816397306659932835
14:001401918239474524802306235816579007236535349
15:001635620971540130012943354217279037751737178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

[NWP]1347

35.9 OS · 12/10/2026

Open source match ↗

4 received units · includes a constructor
406 metal received · 156717 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=263
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=274

Played most by

zeus_on_god20games of this buildRogShotz19games of this buildViltrum19games of this buildIMBALANCED18games of this buildYogaBoy15849717games of this build