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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×6
    5. Energy storage ×2
    6. Wind ×8
    7. Bot LabBot Labdone 5:03 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 209 steps
    1. TickTick ×2
    2. Construction BotCon bot
    3. TickTick
    4. Construction BotCon bot
    5. TickTick
    6. Construction BotCon bot
    7. TickTick
    8. Con turret
    9. TickTick ×11
    10. Con turret
    11. TickTick
    12. Converter
    13. TickTick ×6
    14. Converter
    15. Wind
    16. TickTick
    17. Wind
    18. TickTick
    19. Wind
    20. TickTick
    21. Wind
    22. TickTick
    23. Converter
    24. TickTick
    25. Wind
    26. Converter
    27. TickTick ×2
    28. Wind
    29. TickTick
    30. Converter
    31. TickTick
    32. Wind
    33. TickTick ×2
    34. Converter
    35. TickTick
    36. Wind
    37. Radar TowerRadar Tower
    38. TickTick
    39. Converter
    40. TickTick
    41. Wind
    42. TickTick
    43. Converter
    44. TickTick
    45. Wind
    46. SentrySentry
    47. TickTick
    48. Wind
    49. Converter
    50. TickTick
    51. SentrySentry
    52. TickTick
    53. Wind
    54. TickTick
    55. Wind
    56. SentrySentry
    57. TickTick ×2
    58. Wind
    59. Converter
    60. TickTick
    61. Wind
    62. TickTick ×2
    63. SentrySentry
    64. Wind
    65. TickTick ×2
    66. SentrySentry
    67. TickTick ×4
    68. Advanced Metal ExtractorT2 mexdone 9:52 · typical 10:14
    69. TickTick
    70. SentrySentry
    71. TickTick
    72. SentrySentry
    73. Wind
    74. Mexfor Suicide front
    75. TickTick
    76. Wind
    77. TickTick
    78. Dragon's TeethDragon's Teeth ×3
    79. TickTick
    80. Dragon's TeethDragon's Teeth
    81. Advanced Metal ExtractorT2 mex
    82. Wind
    83. TickTick
    84. Dragon's TeethDragon's Teeth ×5
    85. TickTick
    86. Dragon's TeethDragon's Teeth ×2
    87. Wind
    88. Dragon's TeethDragon's Teeth ×2
    89. TickTick
    90. Dragon's TeethDragon's Teeth ×3
    91. TickTick
    92. Wind
    93. TickTick
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. TickTick ×4
    97. Wind
    98. Con turret
    99. TickTick ×2
    100. Wind
    101. TickTick
    102. Con turret
    103. TickTick
    104. Advanced Metal ExtractorT2 mex
    105. Wind
    106. TickTick ×2
    107. Wind
    108. TickTick ×3
    109. Wind
    110. TickTick
    111. Wind
    112. TickTick ×3
    113. Wind
    114. TickTick ×3
    115. Wind
    116. TickTick ×3
    117. Wind
    118. TickTick ×3
    119. Wind
    120. TickTick ×3
    121. Wind
    122. TickTick ×3
    123. Wind
    124. Bot LabBot Labdone 12:26
    125. TickTick ×3
    126. Wind
    127. TickTick ×3
    128. Wind
    129. TickTick
    130. Con turret
    131. Wind
    132. TickTick ×2
    133. Wind
    134. TickTick
    135. PawnPawn
    136. TickTick
    137. Wind
    138. TickTick
    139. PawnPawn
    140. TickTick
    141. PawnPawn
    142. TickTick
    143. PawnPawn
    144. TickTick
    145. PawnPawn
    146. TickTick
    147. PawnPawn
    148. TickTick
    149. PawnPawn
    150. TickTick
    151. PawnPawn
    152. TickTick
    153. Wind
    154. PawnPawn
    155. TickTick ×2
    156. PawnPawn
    157. Wind
    158. TickTick
    159. PawnPawn
    160. TickTick ×2
    161. PawnPawn
    162. TickTick
    163. Wind
    164. PawnPawn
    165. TickTick
    166. Fusion ReactorFusiondone 14:31
    167. PawnPawn
    168. TickTick
    169. Wind
    170. PawnPawn
    171. TickTick
    172. PawnPawn
    173. TickTick
    174. PawnPawn
    175. TickTick
    176. Wind
    177. TickTick
    178. PawnPawn
    179. TickTick ×2
    180. PawnPawn
    181. TickTick
    182. PawnPawn
    183. TickTick
    184. PawnPawn
    185. TickTick
    186. Wind
    187. PawnPawn
    188. TickTick
    189. PawnPawn
    190. TickTick
    191. PawnPawn
    192. TickTick
    193. PawnPawn
    194. TickTick
    195. PawnPawn
    196. TickTick
    197. Wind
    198. PawnPawn
    199. TickTick
    200. PawnPawn
    201. TickTick
    202. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    203. PawnPawn
    204. TickTick
    205. PawnPawn
    206. TickTick
    207. Wind
    208. PawnPawn
    209. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is s0uthy's (37 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

s0uthy

37.2 OS · 05/10/2026

Open source match ↗

9 received units · includes a constructor
189 metal received · 154913 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

zeus_on_god20games of this buildRogShotz19games of this buildViltrum19games of this buildIMBALANCED18games of this buildYogaBoy15849717games of this build