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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×8for Suicide front
    2. Wind ×6
    3. Energy storage
    4. Mex ×4
    5. Bot LabBot Labdone 3:30 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 126 steps
    1. TickTick ×5
    2. Converter
    3. Construction BotCon bot ×2
    4. Wind
    5. Con turret
    6. Wind
    7. Bot LabEat Bot Labreclaimed for its metal
    8. Converter
    9. Wind
    10. Converter ×2
    11. Wind ×5
    12. Bot LabBot Labdone 6:27
    13. Wind ×4
    14. TickTick ×2
    15. Wind
    16. TickTick ×2
    17. Wind
    18. TickTick ×2
    19. Wind
    20. TickTick
    21. Converter
    22. Wind
    23. TickTick
    24. Wind
    25. TickTick
    26. Wind ×2
    27. Advanced Metal ExtractorT2 mexdone 8:11 · typical 10:14
    28. TickTick
    29. Wind
    30. TickTick
    31. Wind ×2
    32. TickTick
    33. Wind
    34. TickTick
    35. Wind ×2
    36. TickTick
    37. Wind
    38. TickTick
    39. Wind ×2
    40. TickTick
    41. Wind
    42. Advanced Metal ExtractorT2 mex
    43. Wind
    44. TickTick ×2
    45. Wind ×2
    46. TickTick
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. TickTick
    50. Wind ×2
    51. TickTick
    52. Wind
    53. TickTick
    54. Wind
    55. TickTick
    56. Wind
    57. TickTick
    58. Wind ×2
    59. TickTick
    60. Wind
    61. TickTick
    62. Wind
    63. TickTick
    64. Wind
    65. TickTick
    66. Wind
    67. TickTick
    68. Wind ×2
    69. Advanced Metal ExtractorT2 mex
    70. TickTick
    71. Wind
    72. TickTick
    73. Wind ×2
    74. TickTick
    75. Wind
    76. TickTick
    77. Wind
    78. TickTick
    79. Wind
    80. TickTick
    81. Wind ×2
    82. TickTick
    83. Wind
    84. TickTick
    85. Wind
    86. TickTick
    87. Wind ×2
    88. TickTick
    89. Wind
    90. TickTick
    91. Wind
    92. TickTick
    93. Wind
    94. TickTick
    95. Wind
    96. TickTick
    97. Wind ×2
    98. TickTick
    99. Wind
    100. TickTick
    101. Wind ×2
    102. TickTick
    103. Wind
    104. TickTick ×2
    105. Wind ×2
    106. TickTick
    107. Wind
    108. TickTick
    109. Wind ×2
    110. TickTick
    111. Wind
    112. TickTick
    113. Wind
    114. TickTick
    115. Wind
    116. TickTick
    117. Wind ×2
    118. TickTick
    119. Fusion ReactorFusionnot finished by 15:00
    120. Wind
    121. TickTick
    122. Wind
    123. TickTick
    124. Wind
    125. TickTick
    126. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is HuntressesofArtemis's (36 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

HuntressesofArtemis

35.8 OS · 03/10/2026

Open source match ↗

5 received units · includes a constructor
491 metal received · 28491 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

zeus_on_god20games of this buildRogShotz19games of this buildViltrum19games of this buildIMBALANCED18games of this buildYogaBoy15849717games of this build