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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×4
    4. Wind ×8
    5. Con turret
    6. Wind ×6
    7. Energy storage
    8. Converter
    9. Wind ×8
    10. Converter ×2
    11. Wind ×3
    12. Bot LabBot Labdone 6:58 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 119 steps
    1. TickTick
    2. PawnPawn
    3. TickTick ×4
    4. Wind
    5. TickTick
    6. Wind
    7. TickTick
    8. Wind
    9. TickTick
    10. Wind
    11. TickTick ×2
    12. Wind
    13. TickTick
    14. Wind
    15. TickTick ×2
    16. Wind
    17. TickTick
    18. Wind
    19. TickTick ×2
    20. Wind
    21. TickTick
    22. Wind
    23. TickTick ×4
    24. Wind
    25. TickTick
    26. Wind
    27. TickTick ×2
    28. Wind
    29. TickTick
    30. Wind
    31. TickTick ×2
    32. Converter
    33. Con turret
    34. Advanced Metal ExtractorT2 mexdone 10:03 · typical 10:14
    35. TickTick ×2
    36. PawnPawn ×2
    37. Converter
    38. PawnPawn
    39. Advanced Metal ExtractorT2 mex
    40. PawnPawn
    41. Converter
    42. Advanced Metal ExtractorT2 mex
    43. Converter
    44. PawnPawn
    45. Advanced Metal ExtractorT2 mex
    46. PawnPawn ×15
    47. Con turret
    48. PawnPawn
    49. Vehicle PlantVehicle Plantdone 12:50
    50. PawnPawn ×2
    51. BlitzBlitz
    52. Wind
    53. PawnPawn
    54. Con turret
    55. PawnPawn
    56. BlitzBlitz
    57. PawnPawn ×2
    58. BlitzBlitz
    59. PawnPawn
    60. Wind
    61. BlitzBlitz
    62. PawnPawn
    63. Wind
    64. BlitzBlitz
    65. PawnPawn
    66. BlitzBlitz
    67. PawnPawn
    68. BlitzBlitz
    69. PawnPawn
    70. Wind
    71. BlitzBlitz
    72. PawnPawn
    73. Wind
    74. BlitzBlitz
    75. PawnPawn
    76. BlitzBlitz
    77. PawnPawn ×2
    78. Wind
    79. BlitzBlitz
    80. PawnPawn
    81. BlitzBlitz
    82. PawnPawn
    83. Wind
    84. BlitzBlitz
    85. PawnPawn
    86. Wind
    87. BlitzBlitz
    88. PawnPawn
    89. Wind
    90. BlitzBlitz
    91. PawnPawn
    92. BlitzBlitz
    93. PawnPawn
    94. Wind
    95. BlitzBlitz
    96. PawnPawn
    97. BlitzBlitz
    98. PawnPawn
    99. Wind
    100. BlitzBlitz
    101. PawnPawn
    102. Wind
    103. BlitzBlitz
    104. PawnPawn
    105. Wind
    106. BlitzBlitz
    107. PawnPawn
    108. BlitzBlitz
    109. Wind
    110. PawnPawn
    111. BlitzBlitz
    112. PawnPawn
    113. Wind
    114. BlitzBlitz
    115. PawnPawn
    116. Wind
    117. BlitzBlitz
    118. PawnPawn
    119. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is XXMACGAMERXX's (36 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

XXMACGAMERXX

35.9 OS · 03/10/2026

Open source match ↗

6 received units · includes a constructor
555 metal received · 23197 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

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