Sharpshooter buy
Armada Pond build order · Supreme Isthmus
Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.
#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed
Sniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
Light transport from an ally in 51%20% of all Pond games by then
Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.
Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.
Those units destroy a typical 3,449 metal of enemy units by 15:00.
Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).
Key timing: Sharpshooter delivered by 5:13
- Open tidals and wind as normal, then send metal and energy to Tech early.
- Get a light transport from an ally to ferry the bought units.
- Have Tech's lab hand over Sharpshooter bots bought with your payments.
- Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
- Fall back into normal Tick and Blitz play and keep boosting front.
Phase by phase
TYPICAL OF ITS 280 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
12Wind
8Tidalfor allies
1Tidal
1Energy storage
Order
Bot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12
Some games also: converter (37%) · eat Bot Lab (46%)
The standard build makes here, this one skips: 2 converter
By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage
The example game in this phase · 10 steps
- Tidal ×8for Suicide front
- Tidal
- Wind ×2
- Mex ×3
- Energy storage
Nettle- Mex
- Converter ×5
- Wind ×10
Bot Labdone 5:19 · typical 5:49
- 2
Bot Lab to 10:00
Economy
15Wind−11 vs standard
Builders
1 Con turret
1 Con bot
Army
1 Tick
Some games also: converter (47%) · Lazarus (41%)
The standard build makes here, this one skips: 5 converter
By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret
The example game in this phase · 62 steps
Con bot- Wind ×2
Lazarus- Wind
Con bot- Wind
Lazarus- Wind
Tick ×4- Wind
Tick ×3- Wind
Tick ×3- Con turret
Tick- Mexfor Geo sea
Tick ×7
Pawn
Tick- Wind
Con bot- Wind
Pawn- Wind
Con bot- Wind
Tick
Pawn
Tick
Pawn
Tick
Nettle
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Nettle
Tick
Pawn
Tick
Pawn
Tick- Con turret
Pawn
Tick- Con turret
Pawn- Con turret ×2
Tick
Vehicle Plantdone 12:14
Pawn
T2 mexdone 13:07 · typical 10:14
Blitz
Tick
Blitz
Pawn- Con turret
T2 mex
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is Tregan's (40 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games
You get
1 Light transport from Air or Techfirst at 4:53 · in 52% of games
2 Sniper bot from Techfirst at 5:14 · in 100% of games
1 T2 con bot from Techfirst at 8:37 · in 96% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
300 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1318 | 1261 |
| 2:00 | 272 | 279 | 0 | 0 | 0 | 0 | 0 | 0 | 3165 | 2663 |
| 3:00 | 814 | 828 | 0 | 0 | 0 | 0 | 0 | 0 | 5217 | 4129 |
| 4:00 | 1503 | 1510 | 0 | 0 | 0 | 0 | 163 | 0 | 7866 | 6114 |
| 5:00 | 2222 | 2239 | 0 | 0 | 0 | 0 | 777 | 98 | 19268 | 9247 |
| 6:00 | 2954 | 3050 | 0 | 0 | 0 | 0 | 1127 | 318 | 31031 | 13656 |
| 7:00 | 3763 | 4006 | 486 | 0 | 0 | 0 | 1286 | 487 | 37575 | 16640 |
| 8:00 | 4613 | 4985 | 1231 | 300 | 165 | 86 | 1381 | 533 | 43355 | 21270 |
| 9:00 | 5496 | 6265 | 2050 | 494 | 441 | 270 | 1427 | 573 | 47909 | 22675 |
| 10:00 | 6539 | 7872 | 2847 | 710 | 853 | 440 | 1493 | 626 | 53555 | 25652 |
| 11:00 | 7777 | 9824 | 3441 | 922 | 1241 | 746 | 1525 | 639 | 56937 | 27659 |
| 12:00 | 9547 | 12512 | 4125 | 1375 | 1619 | 1201 | 1578 | 667 | 61500 | 30704 |
| 13:00 | 11660 | 14871 | 4409 | 1818 | 1940 | 1758 | 1640 | 749 | 66548 | 32835 |
| 14:00 | 14031 | 18196 | 4753 | 2480 | 2306 | 2358 | 1658 | 903 | 71845 | 35349 |
| 15:00 | 16446 | 20971 | 5411 | 2962 | 2931 | 3519 | 1724 | 909 | 77411 | 37178 |
Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.
- + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
- + Won more often than the standard build (54% vs 46%).
- − Metal production trails standard by 15:00 (16535 vs 20971).
- − Own losses run higher at 10:00 (850 vs 440) from the early fights.
Tregan
39.5 OS · 12/10/2026
Open source match ↗13 received units · includes a constructor
105 metal received · 42843 energy received
Typical milestones
Played most by
zeus_on_god20games of this buildRogShotz19games of this buildViltrum19games of this buildIMBALANCED18games of this buildYogaBoy15849717games of this buildSupporting games
Pick a game to read and play it above.
[NWP]134712/10/2026 · 36 OS↗hihimik12/10/2026 · 38 OS↗[Grump]Grumpiness12/10/2026 · 47 OS↗Tregan12/10/2026 · 40 OS↗YogaBoy15849711/10/2026 · 40 OS↗hihimik11/10/2026 · 37 OS↗Ev1lPotat010/10/2026 · 42 OS↗Espera10/10/2026 · 38 OS↗32 more of 292, the most recent
KOT_10/10/2026 · 41 OS↗Adeus10/10/2026 · 37 OS↗[crd]sisa09/10/2026 · 46 OS↗hihimik08/10/2026 · 36 OS↗Viltrum07/10/2026 · 40 OS↗Viltrum07/10/2026 · 40 OS↗SkyFireEX07/10/2026 · 39 OS↗SkyFireEX07/10/2026 · 39 OS↗[crd]sisa06/10/2026 · 46 OS↗El_Turco06/10/2026 · 36 OS↗[Crd]Mind_The_Gap06/10/2026 · 39 OS↗Adeus06/10/2026 · 37 OS↗El_Turco06/10/2026 · 36 OS↗HuntressesofArtemis06/10/2026 · 37 OS↗GeeGee05/10/2026 · 36 OS↗zeus_on_god05/10/2026 · 38 OS↗XXMACGAMERXX05/10/2026 · 37 OS↗TrollHardGoPro05/10/2026 · 37 OS↗TrollHardGoPro05/10/2026 · 37 OS↗s0uthy05/10/2026 · 37 OS↗Leohvm04/10/2026 · 52 OS↗Fullchord04/10/2026 · 35 OS↗HuntressesofArtemis03/10/2026 · 36 OS↗XXMACGAMERXX03/10/2026 · 36 OS↗[Grump]Grumpiness03/10/2026 · 48 OS↗zeus_on_god02/10/2026 · 38 OS↗zeus_on_god02/10/2026 · 38 OS↗[crd]sisa01/10/2026 · 44 OS↗[Crd]Mind_The_Gap30/09/2026 · 36 OS↗YogaBoy15849730/09/2026 · 44 OS↗HuntressesofArtemis30/09/2026 · 36 OS↗YogaBoy15849729/09/2026 · 44 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on