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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×10for Suicide front
    2. Wind ×4
    3. Naval Energy Storage
    4. Mex ×4
    5. Converter ×3
    6. Bot LabBot Labdone 4:12 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 143 steps
    1. Wind
    2. LazarusLazarus
    3. Wind ×3
    4. LazarusLazarus
    5. Converter
    6. Wind
    7. Construction BotCon bot
    8. Wind ×3
    9. Construction BotCon bot ×2
    10. Converter
    11. Construction BotCon bot
    12. Wind
    13. TickTick
    14. PawnPawn ×2
    15. Wind
    16. PawnPawn ×2
    17. Wind
    18. Converter
    19. PawnPawn ×2
    20. TickTick
    21. Wind
    22. TickTick ×5
    23. Wind
    24. TickTick ×4
    25. Converter
    26. Wind
    27. TickTick ×8
    28. Wind
    29. TickTick ×5
    30. Converter
    31. TickTick ×3
    32. Wind
    33. TickTick ×8
    34. Con turret
    35. TickTick
    36. Wind
    37. Converter
    38. TickTick ×5
    39. Wind
    40. TickTick ×5
    41. Converter
    42. TickTick
    43. Wind
    44. TickTick ×7
    45. Wind
    46. TickTick ×3
    47. Converter
    48. TickTick
    49. Con turret
    50. TickTick ×3
    51. Wind
    52. TickTick ×7
    53. Wind
    54. Converter
    55. TickTick ×6
    56. Wind
    57. TickTick ×5
    58. Con turret
    59. Converter
    60. TickTick ×2
    61. Wind
    62. TickTick ×2
    63. Vehicle PlantVehicle Plantdone 10:17
    64. TickTick ×2
    65. BlitzBlitz
    66. TickTick
    67. Wind
    68. BlitzBlitz ×3
    69. Advanced Metal ExtractorT2 mexdone 11:33 · typical 10:14
    70. Wind
    71. BlitzBlitz
    72. Converter
    73. BlitzBlitz ×2
    74. Wind
    75. BlitzBlitz ×2
    76. Converter
    77. BlitzBlitz
    78. Wind
    79. BlitzBlitz ×2
    80. Wind
    81. BlitzBlitz
    82. Converter
    83. Advanced Metal ExtractorT2 mex
    84. BlitzBlitz
    85. Wind
    86. BlitzBlitz
    87. Wind
    88. BlitzBlitz
    89. Wind
    90. BlitzBlitz
    91. Advanced Metal ExtractorT2 mex
    92. BlitzBlitz
    93. Converter
    94. Wind
    95. BlitzBlitz
    96. Wind
    97. Mex
    98. BlitzBlitz
    99. TickTick ×2
    100. Wind
    101. TickTick ×2
    102. Mex
    103. TickTick
    104. Advanced Metal ExtractorT2 mex
    105. TickTick
    106. Wind
    107. Converter
    108. TickTick ×2
    109. Mex
    110. Wind
    111. TickTick ×2
    112. Radar TowerRadar Tower
    113. Wind
    114. TickTick ×2
    115. Wind
    116. Converter
    117. TickTick
    118. Con turret
    119. Wind
    120. TickTick ×4
    121. Con turret
    122. Wind
    123. TickTick ×3
    124. Advanced Metal ExtractorT2 mex
    125. TickTick
    126. Wind
    127. TickTick ×2
    128. Converter
    129. TickTick
    130. Wind
    131. TickTick ×3
    132. Advanced solar
    133. TickTick
    134. Wind
    135. TickTick ×3
    136. Advanced solar
    137. Wind
    138. TickTick ×4
    139. Wind
    140. Advanced Metal ExtractorT2 mex
    141. Advanced solar
    142. Converter
    143. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Fullchord's (35 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

Fullchord

35.2 OS · 04/10/2026

Open source match ↗

3 received units · includes a constructor
596 metal received · 18034 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

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