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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Wind ×8for Geo sea
    3. Energy storagefor Geo sea
    4. Mex
    5. Energy storagefor Suicide front
    6. Mex ×3
    7. Bot LabBot Labdone 4:17 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 167 steps
    1. Construction BotCon bot ×2for Geo sea
    2. Windfor Geo sea
    3. Con turretfor Geo sea
    4. Windfor Geo sea
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Wind ×37for Geo sea
    7. Wind
    8. Windfor Geo sea
    9. SentrySentryfor Geo sea
    10. Twin GuardTwin Guard
    11. Windfor Geo sea
    12. SentrySentryfor Geo sea
    13. Windfor Geo sea
    14. SentrySentryfor Geo sea
    15. Advanced Metal ExtractorT2 mexfor Geo seadone 8:06 · typical 10:14
    16. Bot LabBot Labdone 8:03
    17. Wind ×6for Geo sea
    18. Construction BotCon bot
    19. Windfor Geo sea
    20. Vehicle PlantVehicle Plantdone 8:22
    21. Windfor Geo sea
    22. Construction VehicleCon vehicle
    23. Wind ×3for Geo sea
    24. Advanced Vehicle PlantAdvanced Vehicle Plantdone 8:45
    25. Wind ×6for Geo sea
    26. MauserMauser
    27. Windfor Geo sea
    28. Advanced Construction VehicleT2 con vehiclefor Suicide front
    29. Wind ×3for Geo sea
    30. MauserMauserfor Suicide front
    31. Wind ×2for Geo sea
    32. MauserMauserfor Suicide front
    33. Wind ×2for Geo sea
    34. TickTick
    35. Windfor Geo sea
    36. TickTick
    37. MauserMauserfor Suicide front
    38. TickTick
    39. Wind ×2for Geo sea
    40. TickTickfor Front
    41. RoverScout
    42. TickTick
    43. Windfor Geo sea
    44. RoverScout
    45. UmbraJammer
    46. TickTick
    47. Advanced Construction VehicleT2 con vehicle
    48. Windfor Geo sea
    49. RoverScoutfor Front
    50. TickTick
    51. Wind ×2for Geo sea
    52. RoverScout
    53. Advanced Metal ExtractorT2 mexfor Geo sea
    54. TickTick
    55. Wind ×2for Geo sea
    56. RoverScout
    57. UmbraJammerfor Front
    58. TickTick
    59. Windfor Geo sea
    60. RoverScout
    61. TickTick
    62. RoverScout
    63. TickTick
    64. Windfor Geo sea
    65. ProphetRadar vehiclefor Front
    66. TickTick
    67. RoverScout
    68. TickTick
    69. RoverScout
    70. TickTick
    71. StarlightStarlightfor Geo seadone 10:25
    72. Windfor Geo sea
    73. RoverScout
    74. TickTick
    75. Windfor Geo sea
    76. RoverScoutfor Front
    77. T2 converter
    78. TickTickfor Front
    79. Wind ×2for Geo sea
    80. RoverScoutfor Front
    81. TickTick
    82. Windfor Geo sea
    83. RoverScout
    84. TickTick
    85. StarlightStarlightfor Geo sea
    86. RoverScout
    87. Windfor Geo sea
    88. TickTick
    89. RoverScout
    90. TickTick
    91. Advanced Metal ExtractorT2 mexfor Geo sea
    92. Windfor Front
    93. Wind
    94. CenturionCenturionfor Front
    95. RoverScout
    96. TickTick
    97. Windfor Geo sea
    98. RoverScout
    99. TickTick
    100. RoverScout
    101. TickTick
    102. RoverScout
    103. Windfor Geo sea
    104. T2 converter
    105. TickTick
    106. Wind
    107. RoverScout
    108. TickTick ×3
    109. Windfor Geo sea
    110. Wind
    111. RoverScout
    112. TickTick
    113. Wind
    114. Advanced Metal ExtractorT2 mexfor Geo sea
    115. RoverScout
    116. TickTick
    117. Windfor Geo sea
    118. RoverScout
    119. Wind
    120. ProphetRadar vehiclefor Geo sea
    121. Wind
    122. TickTick ×2
    123. RoverScout
    124. Wind ×2
    125. TickTick
    126. UmbraJammerfor Geo sea
    127. RoverScout
    128. Wind
    129. TickTick
    130. Windfor Geo sea
    131. RoverScout
    132. T2 converter
    133. StarlightStarlight
    134. TickTick
    135. Wind
    136. RoverScout
    137. TickTick
    138. Wind
    139. TickTick
    140. Windfor Geo sea
    141. TickTick
    142. RoverScout
    143. Wind
    144. Wind ×2
    145. Windfor Geo sea
    146. TickTick
    147. RoverScout
    148. TickTick
    149. Wind
    150. Windfor Geo sea
    151. RoverScout
    152. TickTick
    153. RoverScoutfor Geo sea
    154. Wind
    155. Windfor Geo sea
    156. TickTickfor Geo sea
    157. Advanced Metal ExtractorT2 mexfor Geo sea
    158. Wind
    159. RoverScout
    160. T2 converter
    161. TickTick
    162. Wind
    163. Windfor Geo sea
    164. TickTick
    165. RoverScout
    166. Wind
    167. Windfor Geo sea

Counts are medians over the build's games: half of them build more, half fewer. The example game is HuntressesofArtemis's (37 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

HuntressesofArtemis

37.3 OS · 06/10/2026

Open source match ↗

54 received units · includes a constructor
839 metal received · 38562 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

zeus_on_god20games of this buildRogShotz19games of this buildViltrum19games of this buildIMBALANCED18games of this buildYogaBoy15849717games of this build