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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 281 distinct matches · 81 players · 26% of Armada Pond games · team won 54% of 301 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 90 metal and 9,200 energy.

Where those units first fight, in 295 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,434 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 281 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8
    2. Mex ×4
    3. Energy storage
    4. Wind ×6
    5. Energy storage
    6. Wind ×14
    7. Bot LabBot Labdone 5:46 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−12 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 59 steps
    1. TickTick ×10
    2. SentrySentry
    3. TickTick ×17
    4. Construction BotCon bot
    5. TickTick ×3
    6. Con turret
    7. TickTick ×2
    8. Construction BotCon bot
    9. TickTick ×8
    10. PawnPawn ×7
    11. Radar TowerRadar Tower
    12. PawnPawn ×2
    13. Advanced Metal ExtractorT2 mexdone 10:13 · typical 10:14
    14. PawnPawn ×4
    15. TickTick ×7
    16. Construction BotCon bot
    17. TickTick ×4
    18. Advanced Metal ExtractorT2 mex
    19. TickTick ×2
    20. Dragon's TeethDragon's Teeth
    21. TickTick
    22. Dragon's TeethDragon's Teeth ×2
    23. TickTick
    24. Dragon's TeethDragon's Teeth
    25. TickTick
    26. Dragon's TeethDragon's Teeth
    27. TickTick
    28. Dragon's TeethDragon's Teeth
    29. SentrySentry
    30. TickTick ×4
    31. SentrySentry
    32. TickTick ×3
    33. SentrySentry
    34. TickTick ×3
    35. Dragon's TeethDragon's Teeth
    36. TickTick ×3
    37. Advanced Metal ExtractorT2 mex
    38. TickTick ×25
    39. Advanced Metal ExtractorT2 mex
    40. ShipyardShipyarddone 12:39
    41. TickTick ×3
    42. Con turret
    43. TickTick ×4
    44. T2 converter
    45. EelSubmarinenot finished by 15:00
    46. TickTick ×5
    47. Con turret
    48. TickTick
    49. Con turret
    50. TickTick ×7
    51. Con turret
    52. Energy storage
    53. TickTick ×4
    54. Con turret
    55. TickTick
    56. Metal storage
    57. TickTick ×2
    58. Sneaky PeteSneaky Pete
    59. TickTick ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is ITz_HonestAbee's (37 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:38 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

301 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013191262
2:0027227900000031692648
3:0081583000000052284123
4:00150315110000166078786104
5:0022232241000077791192779216
6:0029563054000011293133109913611
7:0037624007487110012864903758416547
8:004612499412212851688613845244370921163
9:0054936268204949044127014195654807522564
10:0065327876284467085543114926005369325241
11:00777198893435918124771715236375714327610
12:00953912523411313381621119815736546151930310
13:001164415021439818041940174816397406659932683
14:001401918218474524762306235216579027236535130
15:001635620997540129822943353117279067751736264
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

ITz_HonestAbee

36.9 OS · 12/10/2026

Open source match ↗

27 received units · includes a constructor
68 metal received · 56516 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=263
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=274

Played most by

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