Sharpshooter buy
Armada Pond build order · Supreme Isthmus
Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.
#team support #push · 281 distinct matches · 81 players · 26% of Armada Pond games · team won 54% of 301 · Recently observed
Sniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
Light transport from an ally in 51%20% of all Pond games by then
Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 90 metal and 9,200 energy.
Where those units first fight, in 295 games with kill data: in the middle 92%, on their own side 8%.
Those units destroy a typical 3,434 metal of enemy units by 15:00.
Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).
Key timing: Sharpshooter delivered by 5:13
- Open tidals and wind as normal, then send metal and energy to Tech early.
- Get a light transport from an ally to ferry the bought units.
- Have Tech's lab hand over Sharpshooter bots bought with your payments.
- Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
- Fall back into normal Tick and Blitz play and keep boosting front.
Phase by phase
TYPICAL OF ITS 281 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
12Wind
8Tidalfor allies
1Tidal
1Energy storage
Order
Bot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12
Some games also: converter (37%) · eat Bot Lab (46%)
The standard build makes here, this one skips: 2 converter
By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage
The example game in this phase · 7 steps
- Tidal ×8
- Mex ×4
- Energy storage
- Wind ×6
- Energy storage
- Wind ×14
Bot Labdone 5:46 · typical 5:49
- 2
Bot Lab to 10:00
Economy
15Wind−12 vs standard
Builders
1 Con turret
1 Con bot
Army
1 Tick
Some games also: converter (47%) · Lazarus (41%)
The standard build makes here, this one skips: 5 converter
By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret
The example game in this phase · 59 steps
Tick ×10
Sentry
Tick ×17
Con bot
Tick ×3- Con turret
Tick ×2
Con bot
Tick ×8
Pawn ×7
Radar Tower
Pawn ×2
T2 mexdone 10:13 · typical 10:14
Pawn ×4
Tick ×7
Con bot
Tick ×4
T2 mex
Tick ×2
Dragon's Teeth
Tick
Dragon's Teeth ×2
Tick
Dragon's Teeth
Tick
Dragon's Teeth
Tick
Dragon's Teeth
Sentry
Tick ×4
Sentry
Tick ×3
Sentry
Tick ×3
Dragon's Teeth
Tick ×3
T2 mex
Tick ×25
T2 mex
Shipyarddone 12:39
Tick ×3- Con turret
Tick ×4- T2 converter
Submarinenot finished by 15:00
Tick ×5- Con turret
Tick- Con turret
Tick ×7- Con turret
- Energy storage
Tick ×4- Con turret
Tick- Metal storage
Tick ×2
Sneaky Pete
Tick ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is ITz_HonestAbee's (37 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games
You get
1 Light transport from Air or Techfirst at 4:53 · in 52% of games
2 Sniper bot from Techfirst at 5:14 · in 100% of games
1 T2 con bot from Techfirst at 8:38 · in 96% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
301 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1319 | 1262 |
| 2:00 | 272 | 279 | 0 | 0 | 0 | 0 | 0 | 0 | 3169 | 2648 |
| 3:00 | 815 | 830 | 0 | 0 | 0 | 0 | 0 | 0 | 5228 | 4123 |
| 4:00 | 1503 | 1511 | 0 | 0 | 0 | 0 | 166 | 0 | 7878 | 6104 |
| 5:00 | 2223 | 2241 | 0 | 0 | 0 | 0 | 777 | 91 | 19277 | 9216 |
| 6:00 | 2956 | 3054 | 0 | 0 | 0 | 0 | 1129 | 313 | 31099 | 13611 |
| 7:00 | 3762 | 4007 | 487 | 11 | 0 | 0 | 1286 | 490 | 37584 | 16547 |
| 8:00 | 4612 | 4994 | 1221 | 285 | 168 | 86 | 1384 | 524 | 43709 | 21163 |
| 9:00 | 5493 | 6268 | 2049 | 490 | 441 | 270 | 1419 | 565 | 48075 | 22564 |
| 10:00 | 6532 | 7876 | 2844 | 670 | 855 | 431 | 1492 | 600 | 53693 | 25241 |
| 11:00 | 7771 | 9889 | 3435 | 918 | 1247 | 717 | 1523 | 637 | 57143 | 27610 |
| 12:00 | 9539 | 12523 | 4113 | 1338 | 1621 | 1198 | 1573 | 654 | 61519 | 30310 |
| 13:00 | 11644 | 15021 | 4398 | 1804 | 1940 | 1748 | 1639 | 740 | 66599 | 32683 |
| 14:00 | 14019 | 18218 | 4745 | 2476 | 2306 | 2352 | 1657 | 902 | 72365 | 35130 |
| 15:00 | 16356 | 20997 | 5401 | 2982 | 2943 | 3531 | 1727 | 906 | 77517 | 36264 |
Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.
- + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
- + Won more often than the standard build (54% vs 46%).
- − Metal production trails standard by 15:00 (16535 vs 20971).
- − Own losses run higher at 10:00 (850 vs 440) from the early fights.
ITz_HonestAbee
36.9 OS · 12/10/2026
Open source match ↗27 received units · includes a constructor
68 metal received · 56516 energy received
Typical milestones
Played most by
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Pick a game to read and play it above.
ITz_HonestAbee12/10/2026 · 37 OS↗[NWP]134712/10/2026 · 36 OS↗hihimik12/10/2026 · 38 OS↗[Grump]Grumpiness12/10/2026 · 47 OS↗Tregan12/10/2026 · 40 OS↗YogaBoy15849711/10/2026 · 40 OS↗hihimik11/10/2026 · 37 OS↗Ev1lPotat010/10/2026 · 42 OS↗32 more of 293, the most recent
Espera10/10/2026 · 38 OS↗KOT_10/10/2026 · 41 OS↗Adeus10/10/2026 · 37 OS↗[crd]sisa09/10/2026 · 46 OS↗hihimik08/10/2026 · 36 OS↗Viltrum07/10/2026 · 40 OS↗Viltrum07/10/2026 · 40 OS↗SkyFireEX07/10/2026 · 39 OS↗SkyFireEX07/10/2026 · 39 OS↗[crd]sisa06/10/2026 · 46 OS↗El_Turco06/10/2026 · 36 OS↗[Crd]Mind_The_Gap06/10/2026 · 39 OS↗Adeus06/10/2026 · 37 OS↗El_Turco06/10/2026 · 36 OS↗HuntressesofArtemis06/10/2026 · 37 OS↗GeeGee05/10/2026 · 36 OS↗zeus_on_god05/10/2026 · 38 OS↗XXMACGAMERXX05/10/2026 · 37 OS↗TrollHardGoPro05/10/2026 · 37 OS↗TrollHardGoPro05/10/2026 · 37 OS↗s0uthy05/10/2026 · 37 OS↗Leohvm04/10/2026 · 52 OS↗Fullchord04/10/2026 · 35 OS↗HuntressesofArtemis03/10/2026 · 36 OS↗XXMACGAMERXX03/10/2026 · 36 OS↗[Grump]Grumpiness03/10/2026 · 48 OS↗zeus_on_god02/10/2026 · 38 OS↗zeus_on_god02/10/2026 · 38 OS↗[crd]sisa01/10/2026 · 44 OS↗[Crd]Mind_The_Gap30/09/2026 · 36 OS↗YogaBoy15849730/09/2026 · 44 OS↗HuntressesofArtemis30/09/2026 · 36 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on