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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond commits heavy early payments to Tech for Sharpshooter bots delivered by Hercules around 5:13, fighting in the middle from around 5:58, well earlier than the role norm, before falling back to standard Tick/Blitz play.

#team support #push · 280 distinct matches · 80 players · 26% of Armada Pond games · team won 54% of 300 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:13 · 23% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 51%20% of all Pond games by then

Paid for by sending allies about 780 metal and 19,000 energy by 5:00; standard pond sends 100 metal and 9,250 energy.

Where those units first fight, in 294 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,449 metal of enemy units by 15:00.

Then transitions into tick (29% of army), blitz (13% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 280 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:14 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 12 wind, 1 tidaldone ~5:49, middle half 3:23–7:12

    Some games also: converter (37%) · eat Bot Lab (46%)

    The standard build makes here, this one skips: 2 converter

    By 5:20 in all: 4 mex · 12 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidalfor Air
    2. Tidal
    3. Tidal ×8for Suicide front
    4. Mex ×4
    5. Wind ×8
    6. Energy storage ×2
    7. Wind ×10for Tech
    8. Wind ×7
    9. Converter
    10. Bot LabBot Labdone 6:48 · typical 5:49
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine15Wind−11 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot1 Con bot
    Army
    • Tick1 Tick

    Some games also: converter (47%) · Lazarus (41%)

    The standard build makes here, this one skips: 5 converter

    By 10:00 in all: 4 mex · 32 wind · 1 tidal · 4 converter (standard 8) · 2 energy storage · 2 con turret

    The example game in this phase · 100 steps
    1. Converter
    2. TickTick ×2
    3. Converter
    4. TickTick
    5. Converter
    6. TickTick ×2
    7. Wind
    8. TickTick
    9. Wind
    10. TickTick
    11. Wind
    12. TickTick
    13. Wind
    14. TickTick
    15. Converter
    16. Construction BotCon bot
    17. Wind ×3
    18. TickTick
    19. Wind
    20. TickTick
    21. Converter
    22. TickTick ×2
    23. Wind
    24. TickTick ×2
    25. Wind
    26. TickTick
    27. Wind
    28. TickTick
    29. Wind
    30. Con turret
    31. TickTick
    32. Wind
    33. TickTick
    34. Wind
    35. TickTick
    36. Wind
    37. TickTick ×2
    38. Wind
    39. TickTick
    40. Wind
    41. TickTick
    42. Wind
    43. TickTick
    44. Wind
    45. TickTick
    46. Wind
    47. TickTick
    48. Converter
    49. TickTick
    50. Advanced Metal ExtractorT2 mexdone 10:39 · typical 10:14
    51. TickTick
    52. Converter
    53. Con turret
    54. TickTick
    55. Wind
    56. TickTick
    57. Wind
    58. TickTick
    59. Wind
    60. TickTick ×2
    61. Wind
    62. TickTick
    63. Wind
    64. TickTick
    65. Wind
    66. TickTick
    67. Wind
    68. TickTick
    69. Converter
    70. TickTick ×2
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. TickTick
    74. SentrySentry
    75. TickTick
    76. SentrySentry
    77. TickTick
    78. SentrySentry
    79. TickTick ×2
    80. TickTickfor Suicide front
    81. Converter
    82. Construction BotCon bot
    83. Advanced Metal ExtractorT2 mex
    84. Converter
    85. Wind ×2
    86. Construction BotCon bot
    87. Wind
    88. TickTick
    89. LazarusLazarus ×2
    90. Mex
    91. LazarusLazarus ×5
    92. Wind ×4
    93. LazarusLazarus
    94. Solar
    95. Advanced Metal ExtractorT2 mex
    96. Solar
    97. Construction BotCon bot
    98. Advanced Construction BotT2 con bot
    99. Advanced Metal ExtractorT2 mex
    100. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (61 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 87% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:53 · in 52% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:14 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:37 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

050k100k
0:005:0010:0015:00

metal

300 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013181261
2:0027227900000031652663
3:0081482800000052174129
4:00150315100000163078666114
5:0022222239000077798192689247
6:0029543050000011273183103113656
7:003763400648600012864873757516640
8:004613498512313001658613815334335521270
9:0054966265205049444127014275734790922675
10:0065397872284771085344014936265355525652
11:00777798243441922124174615256395693727659
12:00954712512412513751619120115786676150030704
13:001166014871440918181940175816407496654832835
14:001403118196475324802306235816589037184535349
15:001644620971541129622931351917249097741137178
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

_X_

61.0 OS · 24/08/2026

Open source match ↗

6 received units · includes a constructor
1287 metal received · 34550 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:49Middle 50%: 3:23–7:12 · n=262
Advanced Metal Extractor10:14Middle 50%: 9:22–10:53 · n=273

Played most by

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