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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3for Pond
    2. SentrySentryfor Pond
    3. Mexfor Pond
    4. Vehicle PlantVehicle Plantdone 1:26 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 4 steps
    1. RoverScout
    2. BlitzBlitz ×2
    3. StoutStout
    4. JanusJanusdone 2:04
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 22 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. WhistlerMissile truck
    4. StoutStout
    5. Construction VehicleCon vehicle
    6. Construction VehicleCon vehiclefor Pond
    7. WhistlerMissile truck
    8. Mex
    9. ShellshockerArty
    10. Energy storage
    11. SentrySentry
    12. JanusJanus
    13. SentrySentry
    14. StoutStout
    15. Con turret
    16. WhistlerMissile truck
    17. Wind ×2
    18. JanusJanus
    19. Solar
    20. Wind
    21. StoutStout
    22. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 83 steps
    1. Solar
    2. WhistlerMissile truck
    3. Windfor Pond
    4. Radar TowerRadar Tower
    5. ShellshockerArty
    6. Windfor Pond
    7. JanusJanus
    8. Windfor Pond
    9. StoutStout
    10. Windfor Pond
    11. Con turretfor Pond
    12. WhistlerMissile truck
    13. Windfor Pond
    14. Mex
    15. ShellshockerArty
    16. Windfor Pond
    17. JanusJanus
    18. SentrySentry
    19. Windfor Pond
    20. StoutStout
    21. Windfor Pond
    22. SentrySentry
    23. WhistlerMissile truck
    24. Windfor Pond
    25. ShellshockerArty
    26. Windfor Pond
    27. SentrySentry
    28. JanusJanus
    29. StoutStout
    30. SentrySentry
    31. Windfor Pond
    32. Con turret
    33. WhistlerMissile truck
    34. Wind
    35. ShellshockerArty
    36. Windfor Pond
    37. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    38. JanusJanus
    39. Windfor Pond
    40. Converterfor Pond
    41. StoutStout
    42. Converterfor Pond
    43. WhistlerMissile truck
    44. Converterfor Pond
    45. ShellshockerArty
    46. Converterfor Pond
    47. JanusJanus
    48. Converterfor Pond
    49. Dragon's TeethDragon's Teethfor Pond
    50. StoutStout
    51. Dragon's TeethDragon's Teethfor Pond
    52. Converterfor Pond
    53. Dragon's TeethDragon's Teeth ×3for Pond
    54. WhistlerMissile truck
    55. Dragon's TeethDragon's Teethfor Pond
    56. Windfor Pond
    57. Dragon's TeethDragon's Teeth ×4for Pond
    58. Windfor Pond
    59. ShellshockerArty
    60. Windfor Pond
    61. JanusJanus
    62. Wind ×2for Pond
    63. StoutStout
    64. Windfor Pond
    65. WhistlerMissile truck
    66. Windfor Pond
    67. JanusJanus
    68. Windfor Pond
    69. StoutStout
    70. Windfor Pond
    71. WhistlerMissile truck
    72. Windfor Pond
    73. JanusJanus
    74. Windfor Pond
    75. StoutStout
    76. Windfor Pond
    77. WhistlerMissile truck
    78. JanusJanus
    79. StoutStout
    80. WhistlerMissile truck
    81. JanusJanus
    82. BeamerBeamerfor Pond
    83. JanusJanus ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is RollingDad's (37 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

RollingDad

37.2 OS · 21/08/2026

Open source match ↗

5 received units
41 metal received · 18240 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build