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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:36 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 10 steps
    1. RoverScout
    2. SentrySentry
    3. RoverScout
    4. Mex
    5. Construction VehicleCon vehicle
    6. Mex
    7. Construction VehicleCon vehicle
    8. Radar TowerRadar Tower
    9. SentrySentry
    10. JanusJanusdone 1:54
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 24 steps
    1. WhistlerMissile truck
    2. Mex
    3. SentrySentry
    4. JanusJanus
    5. Wind
    6. ShellshockerArty
    7. Wind
    8. ShellshockerArty ×2
    9. Wind
    10. ShellshockerArty
    11. Wind
    12. ShellshockerArty
    13. Wind
    14. Construction VehicleCon vehicle
    15. JanusJanus ×2
    16. Wind
    17. WhistlerMissile truck
    18. Mex
    19. Wind
    20. JanusJanus
    21. Dragon's TeethDragon's Teeth ×6
    22. Wind
    23. JanusJanus
    24. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 118 steps
    1. Construction VehicleCon vehicle
    2. Wind
    3. SentrySentry
    4. Construction VehicleCon vehicle
    5. Wind
    6. JanusJanus
    7. Wind
    8. WhistlerMissile truck
    9. Wind
    10. JanusJanus
    11. Wind
    12. JanusJanus
    13. Wind
    14. WhistlerMissile truck
    15. Wind
    16. Construction VehicleCon vehicle
    17. Wind ×2
    18. JanusJanus
    19. Wind ×2
    20. JanusJanus
    21. Wind ×2
    22. WhistlerMissile truck
    23. Wind ×2
    24. JanusJanus
    25. Wind
    26. SentrySentry
    27. Wind
    28. JanusJanus
    29. Wind
    30. WhistlerMissile truck
    31. SentrySentry
    32. Wind ×3
    33. JanusJanus
    34. Wind ×2
    35. JanusJanus
    36. Wind ×2
    37. WhistlerMissile truck
    38. Wind ×5
    39. Radar TowerRadar Tower
    40. Wind ×2
    41. Mex
    42. RoverScout
    43. Wind
    44. Con turret
    45. Wind
    46. RoverScout
    47. SentrySentry
    48. Wind
    49. Con turret
    50. RoverScout
    51. Wind
    52. SentrySentry
    53. Wind
    54. RoverScout
    55. Con turret
    56. RoverScout
    57. Wind ×2
    58. RoverScout
    59. Wind
    60. RoverScout ×3
    61. Wind
    62. RoverScout ×4
    63. SentrySentry
    64. RoverScout
    65. Wind
    66. RoverScout ×4
    67. Wind
    68. RoverScout ×6
    69. Wind
    70. RoverScout ×5
    71. Wind
    72. RoverScout ×2
    73. SentrySentry
    74. RoverScout
    75. ShellshockerArty
    76. Wind
    77. SentrySentry
    78. Wind
    79. ShellshockerArty
    80. Mex
    81. Wind ×2
    82. ShellshockerArty ×2
    83. RoverScout
    84. Wind
    85. RoverScout ×4
    86. Wind
    87. RoverScout ×3
    88. Advanced Metal ExtractorT2 mexdone 11:05 · typical 9:31
    89. RoverScout ×2
    90. Wind
    91. SentrySentry
    92. RoverScout
    93. Wind
    94. RoverScout
    95. Advanced Metal ExtractorT2 mex
    96. RoverScout
    97. Wind
    98. SentrySentry
    99. RoverScout ×3
    100. Advanced Metal ExtractorT2 mex
    101. RoverScout
    102. Wind
    103. SentrySentry
    104. Wind
    105. RoverScout ×2
    106. SentrySentry
    107. RoverScout ×8
    108. SentrySentry
    109. RoverScout
    110. Fusion ReactorFusionnot finished by 15:00
    111. RoverScout
    112. Advanced Metal ExtractorT2 mex
    113. RoverScout
    114. SentrySentry
    115. Energy storage
    116. SentrySentry
    117. RoverScout
    118. Energy storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rexalidus's (36 OS, 02/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Rexalidus

36.1 OS · 02/09/2026

Open source match ↗

38 received units · includes a constructor
17 metal received · 10273 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build