Janus skirmish rush
Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.
Usually 3 mex, then lab (65%)
#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed
T1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
Vehicle Plant in 100%6% of all Suicide front games by then
Scout in 99%5% of all Suicide front games by then
Blitz in 59%7% of all Suicide front games by then
Missile truck in 52%2% of all Suicide front games by then
Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.
Those units destroy a typical 1,206 metal of enemy units by 15:00.
Then transitions into blitz (29% of army), missile truck (13% of army).
Key timing: Vehicle Plant by 0:29
- Rush Vehicle Plant instead of the usual bot lab opening.
- Send Rover scouts out for early raiding and vision.
- Push Janus skirmishers to fight at range in the middle.
- Add Shellshocker arty to back the skirmish line.
- Transition into Blitz tanks and missile trucks as the army scales.
Phase by phase
TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex+2 vs standard
Order
Vehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49
By 0:28 in all: 3 mex (standard 1)
The example game in this phase · 3 steps
- Mex
Sentry
Vehicle Plantdone 0:39 · typical 0:47
- 2
Vehicle Plant to T1 vehicle skirmishers
Economy
1Wind
Order
T1 vehicle skirmishers after 3 mex, 2 wind
Builders
2 Con vehicle +2 vs standard
Army
2 Scout +2 vs standard
Some games also: mex (34%)
The standard build makes here, this one skips: 2 mex
By 1:17 in all: 3 mex · 2 wind
The example game in this phase · 3 steps
Con vehicle ×2- Mex
Janusdone 1:35
- 3
T1 vehicle skirmishers to 5:00
Economy
2Mex
4Wind
Builders
2 Con vehicle +2 vs standard
Army
3 Sentry
5 Missile truck +5 vs standard
2 Janus +2 vs standard
Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)
The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer
By 5:00 in all: 5 mex · 6 wind
The example game in this phase · 31 steps
Sentry- Mex
Janus- Mex
- Wind
Arty- Mex
Arty- Wind
Sentry
Arty
Sentry- Wind
Arty- Wind
Arty- Wind
Janus- Wind
Con vehicle
Blitz- Wind
Blitz ×2- Wind
Blitz ×3- Wind
Blitz- Mex
Blitz- Wind
Blitz
- 4
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
1 Con vehicle
Army
2 Sentry
12 Blitz +12 vs standard
2 Missile truck +2 vs standard
Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)
The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer
By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret
The example game in this phase · 33 steps
Sentry
Blitz
Sentry
Blitz- Wind
Blitz
Sentry
Blitz ×2- Wind
Blitz ×2- Wind
Blitz ×3- Wind
Blitz ×3- Wind
Blitz ×2- Wind
Blitz
Bot Labdone 7:19
Blitz ×2- Wind
Con bot
Blitz ×2
Overwatch
Blitz- Wind
Con vehicle- Wind
Blitz ×2
Beamer
Blitz- Wind
Blitz ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is Adeus's (36 OS, 31/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:09 · in 77% of games
1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
104 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 226 | 0 | 0 | 0 | 0 |
| 2:00 | 925 | 889 | 0 | 0 | 16 | 0 |
| 3:00 | 1706 | 2056 | 216 | 172 | 62 | 106 |
| 4:00 | 2731 | 3161 | 707 | 660 | 363 | 486 |
| 5:00 | 3791 | 4236 | 1362 | 1413 | 838 | 1020 |
| 6:00 | 4876 | 5430 | 2247 | 2327 | 1510 | 1785 |
| 7:00 | 5997 | 6661 | 3222 | 3179 | 2147 | 2732 |
| 8:00 | 7168 | 7910 | 4159 | 4035 | 3134 | 3631 |
| 9:00 | 8385 | 9298 | 4853 | 4816 | 3912 | 4516 |
| 10:00 | 9992 | 10688 | 5415 | 5426 | 4450 | 5336 |
| 11:00 | 11747 | 12241 | 5792 | 5898 | 5230 | 6080 |
| 12:00 | 13448 | 14024 | 6435 | 6517 | 5886 | 6842 |
| 13:00 | 15198 | 16042 | 6744 | 7013 | 6508 | 7523 |
| 14:00 | 17060 | 17969 | 7304 | 7680 | 7157 | 8336 |
| 15:00 | 18578 | 20297 | 7840 | 8302 | 8398 | 9228 |
Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.
- + Own metal lost by 15:00 lower (8351 vs 9208).
- + Catch units alone destroy a typical 1231 metal by 15:00.
- − Metal produced by 15:00 lower than standard (18283 vs 19882).
- − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
Adeus
36.2 OS · 31/08/2026
Open source match ↗6 received units
22 metal received · 5140 energy received
Typical milestones
Played most by
Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this buildSupporting games
Pick a game to read and play it above.
Kcorp25/09/2026 · 50 OS↗EXZoPrimer324/09/2026 · 37 OS↗Immort24/09/2026 · 55 OS↗Hummell22/09/2026 · 46 OS↗Hummell22/09/2026 · 46 OS↗Immort21/09/2026 · 54 OS↗Rexalidus20/09/2026 · 37 OS↗Immort18/09/2026 · 53 OS↗Adeus31/08/2026 · 36 OS↗32 more of 96, the most recent
xabre18/09/2026 · 48 OS↗xabre18/09/2026 · 48 OS↗Hummell17/09/2026 · 47 OS↗Hummell17/09/2026 · 47 OS↗Immort17/09/2026 · 54 OS↗Rexalidus17/09/2026 · 37 OS↗EXZoPrimer313/09/2026 · 37 OS↗Rexalidus13/09/2026 · 36 OS↗Hummell12/09/2026 · 46 OS↗Hummell12/09/2026 · 46 OS↗Immort11/09/2026 · 52 OS↗Rexalidus10/09/2026 · 36 OS↗[crd]sisa09/09/2026 · 44 OS↗Kcorp08/09/2026 · 51 OS↗[crd]sisa07/09/2026 · 45 OS↗Hummell06/09/2026 · 46 OS↗Hummell06/09/2026 · 46 OS↗0neTw005/09/2026 · 39 OS↗Adeus05/09/2026 · 37 OS↗Adeus05/09/2026 · 36 OS↗Lincrono05/09/2026 · 39 OS↗Kcorp04/09/2026 · 52 OS↗Adeus03/09/2026 · 37 OS↗Immort02/09/2026 · 53 OS↗Kcorp02/09/2026 · 51 OS↗Kcorp02/09/2026 · 51 OS↗Rexalidus02/09/2026 · 36 OS↗Hummell01/09/2026 · 43 OS↗Hummell01/09/2026 · 43 OS↗Hummell31/08/2026 · 43 OS↗[AFUS]Aleash30/08/2026 · 47 OS↗Beyond All Reason test-31152-2fc9ad5
Naval balance tweaks on