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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Vehicle Plant first with a Rover raid, then Janus skirmishers pushed to the middle by 1:18 to fight there well ahead of the usual timing, transitioning into Blitz/Whistler later.

Usually 3 mex, then lab (65%)

#rush #raid #artillery · 103 distinct matches · 19 players · 5% of Armada Suicide front games · team won 59% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:18 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:34
  • Vehicle PlantVehicle Plant in 100%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%7% of all Suicide front games by then
  • WhistlerMissile truck in 52%2% of all Suicide front games by then

Where those units first fight, in 104 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,206 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 103 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:41–0:49

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (34%)

    The standard build makes here, this one skips: 2 mex

    By 1:17 in all: 3 mex · 2 wind

    The example game in this phase · 9 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Wind
    5. RoverScout
    6. Mex
    7. RoverScout
    8. Construction VehicleCon vehicle
    9. JanusJanusdone 1:30
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Whistler5 Missile truck +5 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: Radar Tower (49%) · arty (48%) · Dragon's Teeth (45%) · blitz (38%)

    The standard build makes here, this one skips: 2 con bot · 2 Lazarus · 18 rocketeer

    By 5:00 in all: 5 mex · 6 wind

    The example game in this phase · 20 steps
    1. Mex ×3
    2. JanusJanus
    3. Mex
    4. JanusJanus
    5. Mex
    6. Construction VehicleCon vehicle
    7. Radar TowerRadar Tower
    8. JanusJanus ×3
    9. Dragon's TeethDragon's Teeth ×4
    10. JanusJanus
    11. Dragon's TeethDragon's Teeth ×5
    12. JanusJanus
    13. Dragon's TeethDragon's Teeth ×2
    14. Wind ×2
    15. JanusJanus
    16. ShellshockerArty
    17. Wind
    18. Dragon's TeethDragon's Teeth ×5
    19. ShellshockerArty ×4
    20. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (48%) · Dragon's Teeth (38%) · Beamer (35%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 20 wind · 1 energy storage · 2 con turret

    The example game in this phase · 111 steps
    1. ShellshockerArty
    2. SentrySentry
    3. ShellshockerArty ×4
    4. Construction VehicleCon vehicle
    5. Con turret
    6. Construction VehicleCon vehicle
    7. Wind
    8. BeamerBeamer
    9. Wind
    10. Construction VehicleCon vehicle
    11. Wind
    12. BeamerBeamer
    13. Wind
    14. Construction VehicleCon vehicle
    15. BeamerBeamer
    16. Wind
    17. OverwatchOverwatch
    18. Con turret
    19. Wind
    20. Con turret
    21. Radar TowerRadar Tower
    22. Wind ×2
    23. Sneaky PeteSneaky Pete
    24. Wind
    25. Mex
    26. Metal storage
    27. Wind
    28. Energy storage
    29. Wind ×5
    30. BeamerBeamer
    31. Energy storage
    32. Wind ×2
    33. Energy storage
    34. Wind
    35. Con turret
    36. Wind
    37. Con turret
    38. Wind
    39. Advanced solar
    40. Wind
    41. Con turret
    42. Wind
    43. Advanced Metal ExtractorT2 mexdone 10:56 · typical 9:31
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Wind ×2
    47. Advanced Metal ExtractorT2 mex
    48. Wind ×4
    49. Vehicle PlantVehicle Plantdone 12:04
    50. Wind
    51. Construction VehicleCon vehicle
    52. Advanced Metal ExtractorT2 mex
    53. Construction VehicleCon vehicle
    54. Wind
    55. Construction VehicleCon vehicle ×2
    56. Wind
    57. Construction VehicleCon vehicle
    58. Wind
    59. Construction VehicleCon vehicle
    60. Converter ×2
    61. VeilVeil
    62. Wind
    63. Construction VehicleCon vehicle
    64. Converter ×2
    65. Wind
    66. Construction VehicleCon vehicle
    67. Converter ×2
    68. Construction VehicleCon vehicle
    69. Wind
    70. Converter ×2
    71. Construction VehicleCon vehicle
    72. RattlesnakeRattlesnakedone 13:42
    73. Converter ×2
    74. Wind
    75. Converter
    76. Construction VehicleCon vehicle
    77. Converter
    78. Wind
    79. Advanced solar
    80. Wind
    81. Advanced solar
    82. Converter
    83. Wind
    84. Converter ×2
    85. Wind
    86. Converter ×2
    87. Advanced Metal ExtractorT2 mex
    88. Converter
    89. Wind
    90. Converter ×2
    91. Bot LabBot Labdone 14:21
    92. Advanced solar
    93. Wind
    94. PawnPawn
    95. Converter
    96. LazarusLazarus
    97. Advanced solar
    98. Wind
    99. LazarusLazarus ×2
    100. Wind
    101. PawnPawn
    102. LazarusLazarus
    103. Converter
    104. LazarusLazarus ×2
    105. Wind
    106. Pit BullPit Bull
    107. LazarusLazarus ×3
    108. Wind
    109. Converter
    110. Con turret
    111. LazarusLazarus

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kuchy's (42 OS, 13/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892260000
2:0092588900160
3:001706205621617262106
4:0027313161707660363486
5:0037914236136214138381020
6:00487654302247232715101785
7:00599766613222317921472732
8:00716879104159403531343631
9:00838592984853481639124516
10:009992106885415542644505336
11:0011747122415792589852306080
12:0013448140246435651758866842
13:0015198160426744701365087523
14:0017060179697304768071578336
15:0018578202977840830283989228
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Kuchy

42.0 OS · 13/08/2026

Open source match ↗

20 received units · includes a constructor
28 metal received · 26144 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:41–0:49 · n=104
Advanced Metal Extractor9:31Middle 50%: 8:35–10:26 · n=75

Played most by

Kcorp45games of this buildHummell18games of this buildImmort7games of this buildAdeus6games of this buildRexalidus6games of this build