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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1266 distinct matches · 170 players · 55% of Cortex Geo sea games · team won 54% of 1409 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1266 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Energy storage
    4. Wind
    5. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. GraverobberGraverobber ×2
    2. Construction BotCon bot ×3
    3. TrasherTrasher
    4. Mex
    5. AggravatorAggravator
    6. TrasherTrasher
    7. ShipyardShipyarddone 3:13 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide2 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (41%) · con turret (31%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Construction ShipCon ship
    2. Mex ×2
    3. SupporterGunboat
    4. Bot LabEat Bot Labreclaimed for its metal
    5. SupporterGunboat
    6. Mex
    7. SupporterGunboat ×3
    8. Wind ×2
    9. Mex
    10. Wind ×2
    11. OppressorDestroyerdone 5:20 · typical 5:57
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind
    14. Con turret
    15. Wind ×2
    16. Mex
    17. Wind
    18. GuardGuard
    19. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 78% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (41%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 34 steps
    1. Mex
    2. Geothermal PowerplantGeodone 7:34 · typical 8:13
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. RiptideFrigatedone 5:35 · typical 4:46
    5. UrchinUrchin
    6. Death CavalryDeath Cavalry
    7. ThistleThistle
    8. HerringMissile corvette
    9. Radar TowerRadar Tower
    10. OppressorDestroyer
    11. Wind ×2
    12. SupporterGunboat ×4
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. SupporterGunboat
    15. Death CavalryDeath Cavalry
    16. HerringMissile corvette
    17. Energy storage
    18. OppressorDestroyer
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. SupporterGunboat
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. SupporterGunboat
    24. Wind
    25. SupporterGunboat
    26. Energy storage
    27. SupporterGunboat
    28. Wind
    29. SupporterGunboat
    30. Death CavalryDeath Cavalry
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Wind
    33. HerringMissile corvette
    34. OppressorDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is nhs_lover's (33 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1409 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005404465250
7:006875921551
8:0085591551906
9:001039824511340
10:001255235432044
11:001514546842801
12:001819460473694
13:002148872774461
14:002524986485371
15:002909099436386
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

nhs_lover

32.8 OS · 14/08/2026

Open source match ↗

2 received units
15 metal received · 6552 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1400
Shipyard3:19Middle 50%: 3:02–3:38 · n=1404
Orca4:20Middle 50%: 3:51–5:01 · n=915
Riptide4:46Middle 50%: 4:11–5:29 · n=1367
Oppressor5:57Middle 50%: 5:13–6:47 · n=1317
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1342
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1240

Played most by

Elpoloow113games of this buildhihimik67games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build