← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1776 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2075 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1776 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×3
    4. Energy storage
    5. Solar
    6. Bot LabBot Labdone 1:26 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. GraverobberGraverobber ×3
    2. Construction BotCon bot ×2
    3. Con turret
    4. Construction BotCon bot
    5. Mex
    6. Energy storage
    7. ShipyardShipyarddone 3:36 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. AggravatorAggravator
    2. Converter
    3. AggravatorAggravator
    4. Construction ShipCon ship
    5. AggravatorAggravator
    6. OrcaSubmarinedone 4:32 · typical 4:17
    7. Mex
    8. Bot LabEat Bot Labreclaimed for its metal
    9. GuardGuard
    10. Mex
    11. RiptideFrigatedone 5:00 · typical 4:40
    12. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 124 steps
    1. RiptideFrigate
    2. Mex
    3. RiptideFrigate
    4. Mex
    5. OppressorDestroyerdone 6:36 · typical 5:54
    6. GuardGuard
    7. Mex
    8. GuardGuard
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. HerringMissile corvette
    11. Death CavalryDeath Cavalry
    12. Construction ShipCon ship
    13. OrcaSubmarine
    14. RiptideFrigate
    15. Mex
    16. RiptideFrigate
    17. Naval Construction Turret
    18. Mex
    19. RiptideFrigate
    20. Tidal
    21. OppressorDestroyer
    22. Radar TowerRadar Tower
    23. Tidal
    24. ThistleThistle
    25. Tidal
    26. HerringMissile corvette
    27. Tidal
    28. Death CavalryDeath Cavalry
    29. Geothermal PowerplantGeodone 10:07 · typical 8:12
    30. Radar TowerRadar Tower
    31. Tidal
    32. Mex
    33. Construction ShipCon ship
    34. Tidal ×2
    35. OrcaSubmarine
    36. Tidal
    37. RiptideFrigate
    38. HerringMissile corvette
    39. Tidal
    40. Construction ShipCon ship
    41. GuardGuard
    42. Tidal
    43. HerringMissile corvette
    44. Tidal
    45. HerringMissile corvette ×2
    46. Tidal
    47. HerringMissile corvette
    48. Tidal
    49. HerringMissile corvette
    50. Converter
    51. Construction ShipCon ship
    52. Tidal
    53. Converter
    54. HerringMissile corvette
    55. Wind
    56. Tidal
    57. HerringMissile corvette
    58. Converter
    59. Mex
    60. HerringMissile corvette
    61. Converter
    62. Tidal
    63. Wind
    64. Converter
    65. HerringMissile corvette
    66. ShipyardEat Shipyardreclaimed for its metal
    67. Converter
    68. Wind
    69. Mex
    70. Converter ×2
    71. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    72. Wind
    73. UrchinUrchin
    74. Advanced ShipyardAdvanced Shipyarddone 12:09
    75. Advanced Metal ExtractorT2 mexdone 12:40 · typical 9:25
    76. Wind
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. Wind
    79. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    80. PathfinderPathfinder
    81. UrchinUrchin
    82. Wind
    83. PathfinderPathfinder
    84. Naval Construction Turret
    85. PathfinderPathfinder
    86. UrchinUrchin
    87. Wind
    88. Advanced Metal ExtractorT2 mex
    89. PathfinderPathfinder ×2
    90. Wind
    91. Advanced Construction SubAdvanced Construction Sub
    92. Naval Construction Turret
    93. Wind
    94. Metal storage
    95. Advanced Metal ExtractorT2 mex
    96. OasisOasis
    97. Advanced ShipyardEat Advanced Shipyardreclaimed for its metal
    98. Naval Construction Turret
    99. Wind
    100. Naval Construction Turret
    101. Aircraft PlantAircraft Plantdone 14:03
    102. Naval Construction Turret
    103. Wind
    104. Naval Construction Turret
    105. Construction AircraftCon aircraft
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:19
    107. Naval Construction Turret
    108. Construction AircraftCon aircraft
    109. Naval Construction Turret
    110. Advanced Metal ExtractorT2 mex
    111. Wind
    112. Construction AircraftCon aircraft
    113. Naval Construction Turret
    114. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    115. Tidal
    116. Construction AircraftCon aircraft
    117. Tidal
    118. Naval Construction Turret
    119. Construction AircraftCon aircraft
    120. Wind
    121. HerculesLight transport
    122. Tidal
    123. Amphibious ComplexAmphibious Complexdone 14:53
    124. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zus's (36 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2075 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002864051
5:00406514652
6:005413440232
7:006889905542
8:0085641548910
9:001040324651351
10:001252635202010
11:001505947012801
12:001800460503655
13:002121072004371
14:002476384075223
15:002857996206202
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Zus

35.7 OS · 12/10/2026

Open source match ↗

3 received units · includes a constructor
342 metal received · 89609 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2048
Shipyard3:18Middle 50%: 3:02–3:36 · n=2066
Orca4:17Middle 50%: 3:52–5:00 · n=1402
Riptide4:40Middle 50%: 4:08–5:22 · n=2022
Oppressor5:54Middle 50%: 5:11–6:40 · n=1899
Geothermal Powerplant8:12Middle 50%: 7:13–9:26 · n=1351
Advanced Metal Extractor9:25Middle 50%: 8:48–10:22 · n=1808

Played most by

SHOGVN220games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik74games of this build