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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1270 distinct matches · 170 players · 55% of Cortex Geo sea games · team won 54% of 1413 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1270 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:19 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber ×2
    3. Mex
    4. GraverobberGraverobber
    5. ShipyardShipyarddone 2:42 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide2 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (31%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Construction BotCon bot
    2. Construction ShipCon ship ×2
    3. Mex ×2
    4. HerringMissile corvette
    5. Construction BotCon bot
    6. Energy storage
    7. OrcaSubmarinedone 4:06 · typical 4:20
    8. Mex ×2
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Bot LabEat Bot Labreclaimed for its metal
    11. Wind
    12. Converter
    13. HerringMissile corvette
    14. GuardGuard
    15. Wind
    16. UrchinUrchin
    17. HerringMissile corvette
    18. Wind
    19. RiptideFrigatedone 4:56 · typical 4:46
    20. Wind
    21. Radar TowerRadar Tower
    22. GuardGuard
    23. Wind
    24. GuardGuard
    25. Wind
    26. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 78% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (41%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 102 steps
    1. GuardGuard
    2. Wind
    3. ThistleThistle
    4. Wind
    5. Death CavalryDeath Cavalry
    6. Converter
    7. OppressorDestroyerdone 6:25 · typical 5:58
    8. Converter
    9. Dragon's TeethDragon's Teeth ×7
    10. RiptideFrigate
    11. Dragon's TeethDragon's Teeth ×3
    12. RiptideFrigate
    13. Dragon's TeethDragon's Teeth ×3
    14. RiptideFrigate
    15. Dragon's TeethDragon's Teeth
    16. Con turret
    17. Dragon's TeethDragon's Teeth ×2
    18. Death CavalryDeath Cavalry
    19. Naval Construction Turret
    20. Dragon's TeethDragon's Teeth ×5
    21. Death CavalryDeath Cavalry
    22. Dragon's TeethDragon's Teeth
    23. Geothermal PowerplantGeodone 8:20 · typical 8:13
    24. Dragon's TeethDragon's Teeth ×3
    25. OppressorDestroyer
    26. Dragon's TeethDragon's Teeth ×2
    27. Converter
    28. Con turret
    29. RiptideFrigate
    30. Converter ×2
    31. RiptideFrigate
    32. JellyfishJellyfish
    33. Advanced Metal ExtractorT2 mexdone 11:32 · typical 9:24
    34. Death CavalryDeath Cavalry
    35. Converter ×2
    36. OppressorDestroyer
    37. Converter
    38. Wind ×2
    39. RiptideFrigate
    40. UrchinUrchin ×2
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. RiptideFrigate
    44. Wind
    45. Converter
    46. RiptideFrigate
    47. Wind ×2
    48. RiptideFrigate
    49. Wind
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. Converter
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. RiptideFrigate
    55. Wind ×2
    56. Advanced Metal ExtractorT2 mex
    57. RiptideFrigate
    58. Wind
    59. UrchinUrchin
    60. Wind
    61. Converter
    62. Wind ×2
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. GuardGuard
    66. Converter
    67. GuardGuard
    68. Con turret
    69. GuardGuard
    70. Aircraft PlantAircraft Plantdone 13:55
    71. Wind ×2
    72. Construction AircraftCon aircraft
    73. Wind
    74. Wind
    75. Advanced Metal ExtractorT2 mex
    76. Wind
    77. HerculesLight transport
    78. Wind
    79. Wind
    80. FinchFinch
    81. Wind
    82. Con turret
    83. Wind
    84. Wind
    85. Construction AircraftCon aircraft
    86. Wind
    87. Wind
    88. Converter
    89. Converter
    90. Advanced Metal ExtractorT2 mex
    91. Converter
    92. Con turret
    93. HerculesLight transport
    94. Wind
    95. Wind
    96. Con turret
    97. Wind
    98. Wind
    99. Con turret
    100. HerculesLight transport
    101. Wind ×2
    102. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1413 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005404465250
7:006875920551
8:0085571551910
9:001039924551343
10:001255235432041
11:001514246792801
12:001819060503692
13:002150672774461
14:002526386485371
15:002910799476381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

_X_

40.7 OS · 12/10/2026

Open source match ↗

5 received units · includes a constructor
627 metal received · 63366 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1404
Shipyard3:19Middle 50%: 3:02–3:38 · n=1408
Orca4:20Middle 50%: 3:51–5:01 · n=918
Riptide4:46Middle 50%: 4:11–5:29 · n=1371
Oppressor5:58Middle 50%: 5:13–6:47 · n=1321
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1346
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1244

Played most by

Elpoloow113games of this buildhihimik67games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas