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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1270 distinct matches · 170 players · 55% of Cortex Geo sea games · team won 54% of 1413 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1270 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:28 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber ×2
    3. Construction BotCon bot ×2
    4. GraverobberGraverobber
    5. ShipyardShipyarddone 2:56 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide2 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (31%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. TrasherTrasher
    3. SupporterGunboat
    4. GruntGrunt
    5. SupporterGunboat ×2
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Construction ShipCon ship
    8. OrcaSubmarinedone 3:52 · typical 4:20
    9. Mex
    10. RiptideFrigatedone 4:18 · typical 4:46
    11. Mex
    12. Radar TowerRadar Tower
    13. Mex
    14. RiptideFrigate
    15. Con turret
    16. HerringMissile corvette
    17. GuardGuard
    18. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 78% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (41%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 106 steps
    1. Mex
    2. RiptideFrigate
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. Geothermal PowerplantGeodone 7:24 · typical 8:13
    5. Mex ×2for Suicide front
    6. OrcaSubmarine
    7. Wind
    8. Mexfor Suicide front
    9. Death CavalryDeath Cavalry
    10. Wind
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Wind
    13. RiptideFrigate
    14. Wind
    15. Mex
    16. Wind
    17. RiptideFrigate
    18. Wind
    19. Advanced Metal ExtractorT2 mexdone 8:52 · typical 9:24
    20. OrcaSubmarine
    21. Mex
    22. Con turret
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Construction ShipCon ship
    25. Wind
    26. HerringMissile corvette
    27. Wind
    28. HerringMissile corvette
    29. Wind
    30. Construction ShipCon ship
    31. Mex
    32. Wind ×3
    33. Advanced ShipyardAdvanced Shipyarddone 9:44
    34. Con turret
    35. Advanced Metal ExtractorT2 mex
    36. ShipyardEat Shipyardreclaimed for its metal
    37. Mex
    38. Advanced Metal ExtractorT2 mex
    39. Advanced Construction SubAdvanced Construction Sub
    40. Wind ×2
    41. PathfinderPathfinder
    42. Wind
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. PathfinderPathfinder
    45. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 10:50
    46. Wind
    47. PathfinderPathfinder
    48. Wind
    49. PathfinderPathfinder
    50. Advanced Metal ExtractorT2 mex
    51. PathfinderPathfinder
    52. Wind
    53. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    54. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    55. Con turret
    56. Naval Metal Storage
    57. Wind ×8
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. Wind
    60. Advanced Metal ExtractorT2 mex
    61. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    62. Wind
    63. Naval Metal Storage
    64. Wind
    65. Advanced ShipyardEat Advanced Shipyardreclaimed for its metal
    66. Wind ×5
    67. Advanced Metal ExtractorT2 mex
    68. Wind ×2
    69. GuardGuard
    70. Wind ×5
    71. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    72. Wind
    73. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:43
    74. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    75. GuardGuard
    76. Wind
    77. GuardGuard
    78. Wind ×7
    79. Con turret
    80. Wind ×2
    81. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    82. Wind ×5
    83. Naval Metal Storage
    84. Con turret
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. Wind
    87. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    88. Wind
    89. Naval Metal Storage
    90. Wind
    91. Con turret
    92. Wind
    93. Advanced ShipyardAdvanced Shipyarddone 14:24
    94. Wind
    95. Con turret
    96. Bot LabBot Labdone 14:20
    97. ThistleThistle
    98. Con turret
    99. Advanced Sonar StationAdvanced Sonar Station
    100. Con turret ×4
    101. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    102. Con turret ×4
    103. GruntGrunt ×2
    104. Con turret ×2
    105. GruntGrunt ×2
    106. Con turret ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is NihilisticDuck73's (35 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1413 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005404465250
7:006875920551
8:0085571551910
9:001039924551343
10:001255235432041
11:001514246792801
12:001819060503692
13:002150672774461
14:002526386485371
15:002910799476381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

NihilisticDuck73

34.6 OS · 13/10/2026

Open source match ↗

5 received units · includes a constructor
196 metal received · 40634 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1404
Shipyard3:19Middle 50%: 3:02–3:38 · n=1408
Orca4:20Middle 50%: 3:51–5:01 · n=918
Riptide4:46Middle 50%: 4:11–5:29 · n=1371
Oppressor5:58Middle 50%: 5:13–6:47 · n=1321
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1346
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1244

Played most by

Elpoloow113games of this buildhihimik67games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build