← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1752 distinct matches · 186 players · 80% of Cortex Geo sea games · team won 53% of 2052 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1752 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:13 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:01–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind ×3
    4. GraverobberGraverobber
    5. Con turret
    6. GraverobberGraverobber
    7. Construction BotCon bot ×2
    8. ShipyardShipyarddone 3:07 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Mex
    2. GruntGrunt
    3. Construction ShipCon ship
    4. Energy storage
    5. OrcaSubmarinedone 3:51 · typical 4:17
    6. Mex
    7. ThistleThistle
    8. Mex ×2
    9. Bot LabEat Bot Labreclaimed for its metal
    10. JellyfishJellyfish
    11. RiptideFrigatenot finished by 15:00 · typical 4:39
    12. Mex ×2
    13. ShipyardEat Shipyardreclaimed for its metal
    14. ShipyardShipyarddone 4:55
    15. GuardGuard
    16. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (38%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 40 steps
    1. HerringMissile corvette
    2. GuardGuard
    3. Construction ShipCon ship
    4. GuardGuard
    5. Death CavalryDeath Cavalry
    6. Geothermal PowerplantGeodone 8:18 · typical 8:13
    7. RiptideFrigate
    8. Mex ×2
    9. RiptideFrigate
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. OrcaSubmarine ×2
    12. Advanced Metal ExtractorT2 mexdone 10:01 · typical 9:24
    13. RiptideFrigate ×3
    14. Con turret
    15. HerringMissile corvette
    16. RiptideFrigate
    17. Converter ×3
    18. RiptideFrigate
    19. Advanced Metal ExtractorT2 mex
    20. Converter ×2
    21. OppressorDestroyerdone 11:04 · typical 5:54
    22. Converter ×3
    23. HerringMissile corvette
    24. RiptideFrigate
    25. Advanced Metal ExtractorT2 mex
    26. RiptideFrigate
    27. OppressorDestroyer
    28. Death CavalryDeath Cavalry ×2
    29. HerringMissile corvette
    30. OppressorDestroyer
    31. Advanced Metal ExtractorT2 mex
    32. HerringMissile corvette ×7
    33. OppressorDestroyer
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Advanced Metal ExtractorT2 mex
    36. OppressorDestroyer
    37. Con turret
    38. Mex
    39. RiptideFrigate ×2
    40. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is SUNTZ's (33 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2052 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002865051
5:00406714652
6:005415441232
7:006891905545
8:0085751551915
9:001040224631361
10:001252635422035
11:001506647142813
12:001801260533665
13:002121472314373
14:002476984355219
15:002857196256203
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

SUNTZ

33.1 OS · 17/08/2026

Open source match ↗

7 received units · includes a constructor
8 metal received · 26311 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2025
Shipyard3:18Middle 50%: 3:01–3:36 · n=2043
Orca4:17Middle 50%: 3:52–5:00 · n=1389
Riptide4:39Middle 50%: 4:08–5:22 · n=1999
Oppressor5:54Middle 50%: 5:11–6:40 · n=1876
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1331
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1790

Played most by

SHOGVN222games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build