← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1767 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2066 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1767 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:28 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. Mex
    4. ShipyardShipyarddone 3:05 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. Energy storage
    2. Construction ShipCon ship
    3. GraverobberGraverobber
    4. Mex ×2
    5. Construction ShipCon ship
    6. RiptideFrigatenot finished by 15:00 · typical 4:40
    7. OppressorDestroyernot finished by 15:00 · typical 5:54
    8. HerringMissile corvette
    9. OrcaSubmarinedone 4:03 · typical 4:17
    10. Mex
    11. GraverobberGraverobber
    12. GruntGrunt
    13. Radar TowerRadar Tower
    14. Mex
    15. OrcaSubmarine
    16. Bot LabEat Bot Labreclaimed for its metal
    17. OrcaSubmarine
    18. Con turret
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. OrcaSubmarine
    21. UrchinUrchin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 110 steps
    1. Wind ×2
    2. OrcaSubmarine
    3. Wind ×2
    4. OrcaSubmarine
    5. Wind ×3
    6. Mex
    7. Wind
    8. RiptideFrigate
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Converter
    11. Naval Energy Converter
    12. RiptideFrigate
    13. Naval Energy Converter
    14. Converter
    15. Naval Energy Converter
    16. HerringMissile corvette
    17. Con turret
    18. Naval Energy Converter
    19. RiptideFrigate
    20. Wind ×2
    21. RiptideFrigate
    22. Wind ×2
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind
    25. Death CavalryDeath Cavalry
    26. Wind ×2
    27. Death CavalryDeath Cavalry
    28. Wind
    29. OrcaSubmarine
    30. RiptideFrigate
    31. Converter
    32. RiptideFrigate
    33. Converter
    34. RiptideFrigate
    35. Con turret
    36. RiptideFrigate
    37. Wind ×2
    38. HerringMissile corvette
    39. Wind ×2
    40. RiptideFrigate
    41. Wind ×2
    42. RiptideFrigate
    43. Wind ×2
    44. OrcaSubmarine
    45. Converter
    46. OrcaSubmarine
    47. Converter
    48. Mex
    49. OrcaSubmarine
    50. Con turret
    51. RiptideFrigate
    52. Advanced Metal ExtractorT2 mexdone 12:14 · typical 9:25
    53. Wind
    54. RiptideFrigate
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Wind ×2
    57. RiptideFrigate
    58. Wind ×2
    59. RiptideFrigate
    60. Wind
    61. HerringMissile corvette
    62. Wind
    63. RiptideFrigate
    64. Wind
    65. RiptideFrigate
    66. OrcaSubmarine ×2
    67. Converter
    68. Advanced Metal ExtractorT2 mex
    69. OrcaSubmarine
    70. Converter
    71. RiptideFrigate
    72. Con turret
    73. RiptideFrigate
    74. Wind
    75. Mex
    76. Wind
    77. RiptideFrigate
    78. Wind ×2
    79. Advanced Metal ExtractorT2 mex
    80. RiptideFrigate
    81. Wind ×2
    82. HerringMissile corvette
    83. Construction ShipCon ship
    84. Wind
    85. Construction ShipCon ship
    86. Wind
    87. Mex
    88. Construction ShipCon ship ×2
    89. Con turret
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    92. Tidal
    93. Wind
    94. Tidal
    95. Construction ShipCon ship
    96. Wind
    97. Tidal
    98. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    99. Tidal ×2
    100. Wind
    101. Construction ShipCon ship
    102. Tidal
    103. Wind
    104. Construction ShipCon ship
    105. Wind
    106. Tidal ×2
    107. Wind
    108. Construction ShipCon ship
    109. Tidal
    110. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (34 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2066 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414440232
7:006890905543
8:0085731547908
9:001040824581353
10:001253035282022
11:001507247082804
12:001801760503661
13:002121672254375
14:002477884365224
15:002858596396201
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

SHOGVN

34.4 OS · 13/10/2026

Open source match ↗

4 received units · includes a constructor
5 metal received · 41885 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2039
Shipyard3:18Middle 50%: 3:02–3:36 · n=2057
Orca4:17Middle 50%: 3:52–5:00 · n=1397
Riptide4:40Middle 50%: 4:09–5:22 · n=2013
Oppressor5:54Middle 50%: 5:11–6:40 · n=1890
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1343
Advanced Metal Extractor9:25Middle 50%: 8:48–10:21 · n=1801

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build