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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1776 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2075 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1776 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2for Air
    5. Bot LabBot Labdone 1:39 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Construction BotCon bot ×3
    2. GraverobberGraverobber
    3. Mex
    4. GraverobberGraverobber
    5. ShipyardShipyarddone 3:06 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. TrasherTrasher
    2. Construction ShipCon ship
    3. TrasherTrasher
    4. Mex
    5. HerringMissile corvette
    6. GruntGrunt
    7. RiptideFrigatedone 3:49 · typical 4:40
    8. Mex
    9. Bot LabEat Bot Labreclaimed for its metal
    10. OppressorDestroyerdone 5:08 · typical 5:54
    11. Radar TowerRadar Tower
    12. GuardGuard
    13. Wind
    14. Mex
    15. Wind ×2
    16. Mex
    17. Wind
    18. GuardGuard
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 78 steps
    1. Wind ×2
    2. Naval Construction Turret
    3. Wind
    4. GuardGuard
    5. RiptideFrigate
    6. Wind ×3
    7. RiptideFrigate
    8. Converter
    9. UrchinUrchin
    10. Wind ×2
    11. RiptideFrigate
    12. Wind
    13. Converter
    14. Wind
    15. RiptideFrigate
    16. ThistleThistle
    17. Wind
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. OppressorDestroyer
    21. Wind ×2
    22. ThistleThistle
    23. Wind
    24. GuardGuard
    25. Twin GuardTwin Guard
    26. GuardGuard
    27. Death CavalryDeath Cavalry ×2
    28. GuardGuard
    29. Advanced Metal ExtractorT2 mexdone 9:51 · typical 9:25
    30. HerringMissile corvette
    31. Death CavalryDeath Cavalry
    32. Radar TowerRadar Tower
    33. RiptideFrigate ×2
    34. Mex ×2
    35. RiptideFrigate
    36. Naval Construction Turret
    37. Advanced Metal ExtractorT2 mex
    38. Mex
    39. RiptideFrigate
    40. Construction ShipCon ship
    41. OppressorDestroyer
    42. HerringMissile corvette
    43. Death CavalryDeath Cavalry
    44. RiptideFrigate
    45. Advanced Metal ExtractorT2 mex
    46. RiptideFrigate ×3
    47. Tidal
    48. Construction ShipCon ship
    49. Tidal
    50. HerringMissile corvette
    51. Tidal
    52. HerringMissile corvette
    53. Tidal ×2
    54. OppressorDestroyer
    55. Tidal ×2
    56. HerringMissile corvette
    57. Tidal
    58. HerringMissile corvette
    59. Tidal ×2
    60. HerringMissile corvette
    61. Tidal
    62. Advanced Metal ExtractorT2 mex
    63. Tidal
    64. HerringMissile corvette
    65. Naval Construction Turret
    66. Death CavalryDeath Cavalry
    67. Naval Construction Turret ×2
    68. RiptideFrigate
    69. Naval Construction Turret
    70. RiptideFrigate ×3
    71. Advanced ShipyardAdvanced Shipyarddone 14:31
    72. Construction ShipCon ship
    73. Naval Metal Storage
    74. Death CavalryDeath Cavalry ×2
    75. Tidal
    76. PhantasmRadar jammer ship
    77. Tidal
    78. BrimstoneAnti-swarm shipnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is ITz_HonestAbee's (37 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2075 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002864051
5:00406514652
6:005413440232
7:006889905542
8:0085641548910
9:001040324651351
10:001252635202010
11:001505947012801
12:001800460503655
13:002121072004371
14:002476384075223
15:002857996206202
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

ITz_HonestAbee

36.9 OS · 12/10/2026

Open source match ↗

4 received units · includes a constructor
38 metal received · 120090 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2048
Shipyard3:18Middle 50%: 3:02–3:36 · n=2066
Orca4:17Middle 50%: 3:52–5:00 · n=1402
Riptide4:40Middle 50%: 4:08–5:22 · n=2022
Oppressor5:54Middle 50%: 5:11–6:40 · n=1899
Geothermal Powerplant8:12Middle 50%: 7:13–9:26 · n=1351
Advanced Metal Extractor9:25Middle 50%: 8:48–10:22 · n=1808

Played most by

SHOGVN220games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik74games of this build